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authorMW2007-07-11 17:47:25 +0000
committerMW2007-07-11 17:47:25 +0000
commit2ceff87a02d9862497d1d8fa965851ae2d9c9b1b (patch)
tree47cbd7a3fe7678c9ac2d56ace21ea4ebf8f628ef /OpenSim/Region/Caches
parentupdated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi bra... (diff)
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More work on UserProfile and inventory cache (still currently not enabled).
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
Diffstat (limited to 'OpenSim/Region/Caches')
-rw-r--r--OpenSim/Region/Caches/CachedUserInfo.cs20
-rw-r--r--OpenSim/Region/Caches/InventoryFolder.cs51
-rw-r--r--OpenSim/Region/Caches/UserProfileCache.cs75
3 files changed, 0 insertions, 146 deletions
diff --git a/OpenSim/Region/Caches/CachedUserInfo.cs b/OpenSim/Region/Caches/CachedUserInfo.cs
deleted file mode 100644
index 08a7848..0000000
--- a/OpenSim/Region/Caches/CachedUserInfo.cs
+++ /dev/null
@@ -1,20 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Data;
5using libsecondlife;
6
7namespace OpenSim.Region.Caches
8{
9 public class CachedUserInfo
10 {
11 public UserProfileData UserProfile;
12 //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>();
13 public InventoryFolder RootFolder;
14
15 public CachedUserInfo()
16 {
17
18 }
19 }
20}
diff --git a/OpenSim/Region/Caches/InventoryFolder.cs b/OpenSim/Region/Caches/InventoryFolder.cs
deleted file mode 100644
index 364a184..0000000
--- a/OpenSim/Region/Caches/InventoryFolder.cs
+++ /dev/null
@@ -1,51 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Data;
6
7namespace OpenSim.Region.Caches
8{
9 public class InventoryFolder : InventoryFolderBase
10 {
11 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
12 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
13
14 public InventoryFolder()
15 {
16 }
17
18 public InventoryFolder HasSubFolder(LLUUID folderID)
19 {
20 InventoryFolder returnFolder = null;
21 if (this.SubFolders.ContainsKey(folderID))
22 {
23 returnFolder = this.SubFolders[folderID];
24 }
25 else
26 {
27 foreach (InventoryFolder folder in this.SubFolders.Values)
28 {
29 returnFolder = folder.HasSubFolder(folderID);
30 if (returnFolder != null)
31 {
32 break;
33 }
34 }
35 }
36 return returnFolder;
37 }
38
39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
40 {
41 InventoryFolder subFold = new InventoryFolder();
42 subFold.name = folderName;
43 subFold.folderID = folderID;
44 subFold.type = type;
45 subFold.parentID = this.folderID;
46 subFold.agentID = this.agentID;
47 this.SubFolders.Add(subFold.folderID, subFold);
48 return subFold;
49 }
50 }
51}
diff --git a/OpenSim/Region/Caches/UserProfileCache.cs b/OpenSim/Region/Caches/UserProfileCache.cs
deleted file mode 100644
index 0717e55..0000000
--- a/OpenSim/Region/Caches/UserProfileCache.cs
+++ /dev/null
@@ -1,75 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Data;
6
7namespace OpenSim.Region.Caches
8{
9 public class UserProfileCache
10 {
11 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
12
13 public UserProfileCache()
14 {
15
16 }
17
18 /// <summary>
19 /// A new user has moved into a region in this instance
20 /// so get info from servers
21 /// </summary>
22 /// <param name="userID"></param>
23 public void AddNewUser(LLUUID userID)
24 {
25
26 }
27
28 /// <summary>
29 /// A user has left this instance
30 /// so make sure servers have been updated
31 /// Then remove cached info
32 /// </summary>
33 /// <param name="userID"></param>
34 public void UserLogOut(LLUUID userID)
35 {
36
37 }
38
39 /// <summary>
40 /// Request the user profile from User server
41 /// </summary>
42 /// <param name="userID"></param>
43 private void RequestUserProfileForUser(LLUUID userID)
44 {
45
46 }
47
48 /// <summary>
49 /// Request Iventory Info from Inventory server
50 /// </summary>
51 /// <param name="userID"></param>
52 private void RequestInventoryForUser(LLUUID userID)
53 {
54
55 }
56
57 /// <summary>
58 /// Make sure UserProfile is updated on user server
59 /// </summary>
60 /// <param name="userID"></param>
61 private void UpdateUserProfileToServer(LLUUID userID)
62 {
63
64 }
65
66 /// <summary>
67 /// Update Inventory data to Inventory server
68 /// </summary>
69 /// <param name="userID"></param>
70 private void UpdateInventoryToServer(LLUUID userID)
71 {
72
73 }
74 }
75}