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author | Robert Adams | 2014-01-19 10:09:43 -0800 |
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committer | Robert Adams | 2014-01-19 10:09:43 -0800 |
commit | dd6db7293975bffc3693e0164dda8307a4e4bcf7 (patch) | |
tree | cfd275e8cbc9e64913b1dbf033164956b37098c5 /OpenSim/Region/Application | |
parent | Merge branch 'master' into varregion (diff) | |
download | opensim-SC-dd6db7293975bffc3693e0164dda8307a4e4bcf7.zip opensim-SC-dd6db7293975bffc3693e0164dda8307a4e4bcf7.tar.gz opensim-SC-dd6db7293975bffc3693e0164dda8307a4e4bcf7.tar.bz2 opensim-SC-dd6db7293975bffc3693e0164dda8307a4e4bcf7.tar.xz |
varregion: add --displacement parameter to 'load oar'.
Adds displacment to all objects and terrain loaded from the oar.
As an example, if you have a 512x512 region and an old 256x256 oar, doing
load oar --displacement "<128,128,0>" oarFile.oar
will load the object (and terrain) into the middle of the 512x512 region.
If displacement is not specified, 'load oar' works like it always has.
If you have a 5
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 0a6ae98..a336178 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -266,10 +266,11 @@ namespace OpenSim | |||
266 | SavePrimsXml2); | 266 | SavePrimsXml2); |
267 | 267 | ||
268 | m_console.Commands.AddCommand("Archiving", false, "load oar", | 268 | m_console.Commands.AddCommand("Archiving", false, "load oar", |
269 | "load oar [--merge] [--skip-assets] [<OAR path>]", | 269 | "load oar [--merge] [--skip-assets] [--displacement \"<x,y,z>\"] [<OAR path>]", |
270 | "Load a region's data from an OAR archive.", | 270 | "Load a region's data from an OAR archive.", |
271 | "--merge will merge the OAR with the existing scene." + Environment.NewLine | 271 | "--merge will merge the OAR with the existing scene." + Environment.NewLine |
272 | + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine | 272 | + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine |
273 | + "--displacement will add this value to the position of every object loaded" + Environment.NewLine | ||
273 | + "The path can be either a filesystem location or a URI." | 274 | + "The path can be either a filesystem location or a URI." |
274 | + " If this is not given then the command looks for an OAR named region.oar in the current directory.", | 275 | + " If this is not given then the command looks for an OAR named region.oar in the current directory.", |
275 | LoadOar); | 276 | LoadOar); |