diff options
author | Dev Random | 2014-04-02 00:32:29 -0400 |
---|---|---|
committer | Michael Cerquoni | 2014-04-03 12:45:43 -0400 |
commit | 4aa483777b244962b0bc8d4048cd8b9f021c40e6 (patch) | |
tree | 56f854addfdf169928458a38f0419fcfa293f713 /OpenSim/Region/Application | |
parent | Reduced log levels for REST 404 errors to DEBUG (diff) | |
download | opensim-SC-4aa483777b244962b0bc8d4048cd8b9f021c40e6.zip opensim-SC-4aa483777b244962b0bc8d4048cd8b9f021c40e6.tar.gz opensim-SC-4aa483777b244962b0bc8d4048cd8b9f021c40e6.tar.bz2 opensim-SC-4aa483777b244962b0bc8d4048cd8b9f021c40e6.tar.xz |
Move new Estate commands to OpenSim.cs
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 137 |
1 files changed, 135 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 5c3039d..544accf 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -45,6 +45,7 @@ using OpenSim.Framework.Servers; | |||
45 | using OpenSim.Framework.Monitoring; | 45 | using OpenSim.Framework.Monitoring; |
46 | using OpenSim.Region.Framework.Interfaces; | 46 | using OpenSim.Region.Framework.Interfaces; |
47 | using OpenSim.Region.Framework.Scenes; | 47 | using OpenSim.Region.Framework.Scenes; |
48 | using OpenSim.Services.Interfaces; | ||
48 | 49 | ||
49 | namespace OpenSim | 50 | namespace OpenSim |
50 | { | 51 | { |
@@ -399,6 +400,16 @@ namespace OpenSim | |||
399 | "delete-region <name>", | 400 | "delete-region <name>", |
400 | "Delete a region from disk", | 401 | "Delete a region from disk", |
401 | RunCommand); | 402 | RunCommand); |
403 | |||
404 | m_console.Commands.AddCommand("Estates", false, "estate set owner", | ||
405 | "estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]", | ||
406 | "Sets the owner of the specified estate to the specified UUID or user. ", | ||
407 | SetEstateOwnerCommand); | ||
408 | |||
409 | m_console.Commands.AddCommand("Estates", false, "estate set name", | ||
410 | "estate set name <estate-id> <new name>", | ||
411 | "Sets the name of the specified estate to the specified value. New name must be unique.", | ||
412 | SetEstateNameCommand); | ||
402 | } | 413 | } |
403 | 414 | ||
404 | protected override void ShutdownSpecific() | 415 | protected override void ShutdownSpecific() |
@@ -1165,6 +1176,130 @@ namespace OpenSim | |||
1165 | SceneManager.SaveCurrentSceneToArchive(cmdparams); | 1176 | SceneManager.SaveCurrentSceneToArchive(cmdparams); |
1166 | } | 1177 | } |
1167 | 1178 | ||
1179 | protected void SetEstateOwnerCommand(string module, string[] args) | ||
1180 | { | ||
1181 | string response = null; | ||
1182 | |||
1183 | Scene scene = SceneManager.CurrentOrFirstScene; | ||
1184 | IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>(); | ||
1185 | |||
1186 | if (args.Length == 3) | ||
1187 | { | ||
1188 | response = "No estate specified."; | ||
1189 | } | ||
1190 | else | ||
1191 | { | ||
1192 | int estateId; | ||
1193 | if (!int.TryParse(args[3], out estateId)) | ||
1194 | { | ||
1195 | response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]); | ||
1196 | } | ||
1197 | else | ||
1198 | { | ||
1199 | if (args.Length == 4) | ||
1200 | { | ||
1201 | response = "No user specified."; | ||
1202 | } | ||
1203 | else | ||
1204 | { | ||
1205 | UserAccount account = null; | ||
1206 | |||
1207 | // TODO: Is there a better choice here? | ||
1208 | UUID scopeID = UUID.Zero; | ||
1209 | |||
1210 | string s1 = args[4]; | ||
1211 | if (args.Length == 5) | ||
1212 | { | ||
1213 | // attempt to get account by UUID | ||
1214 | UUID u; | ||
1215 | if (UUID.TryParse(s1, out u)) | ||
1216 | { | ||
1217 | account = scene.UserAccountService.GetUserAccount(scopeID, u); | ||
1218 | if (account == null) | ||
1219 | response = String.Format("Could not find user {0}", s1); | ||
1220 | } | ||
1221 | else | ||
1222 | { | ||
1223 | response = String.Format("Invalid UUID {0}", s1); | ||
1224 | } | ||
1225 | } | ||
1226 | else | ||
1227 | { | ||
1228 | // attempt to get account by Firstname, Lastname | ||
1229 | string s2 = args[5]; | ||
1230 | account = scene.UserAccountService.GetUserAccount(scopeID, s1, s2); | ||
1231 | if (account == null) | ||
1232 | response = String.Format("Could not find user {0} {1}", s1, s2); | ||
1233 | } | ||
1234 | |||
1235 | // If it's valid, send it off for processing. | ||
1236 | if (account != null) | ||
1237 | response = estateModule.SetEstateOwner(estateId, account); | ||
1238 | |||
1239 | if (response == String.Empty) | ||
1240 | { | ||
1241 | response = String.Format("Estate owner changed to {0} ({1} {2})", account.PrincipalID, account.FirstName, account.LastName); | ||
1242 | } | ||
1243 | } | ||
1244 | } | ||
1245 | } | ||
1246 | |||
1247 | // give the user some feedback | ||
1248 | if (response != null) | ||
1249 | MainConsole.Instance.Output(response); | ||
1250 | } | ||
1251 | |||
1252 | protected void SetEstateNameCommand(string module, string[] args) | ||
1253 | { | ||
1254 | string response = null; | ||
1255 | |||
1256 | Scene scene = SceneManager.CurrentOrFirstScene; | ||
1257 | IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>(); | ||
1258 | |||
1259 | if (args.Length == 3) | ||
1260 | { | ||
1261 | response = "No estate specified."; | ||
1262 | } | ||
1263 | else | ||
1264 | { | ||
1265 | int estateId; | ||
1266 | if (!int.TryParse(args[3], out estateId)) | ||
1267 | { | ||
1268 | response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]); | ||
1269 | } | ||
1270 | else | ||
1271 | { | ||
1272 | if (args.Length == 4) | ||
1273 | { | ||
1274 | response = "No name specified."; | ||
1275 | } | ||
1276 | else | ||
1277 | { | ||
1278 | // everything after the estate ID is "name" | ||
1279 | StringBuilder sb = new StringBuilder(args[4]); | ||
1280 | for (int i = 5; i < args.Length; i++) | ||
1281 | sb.Append (" " + args[i]); | ||
1282 | |||
1283 | string estateName = sb.ToString(); | ||
1284 | |||
1285 | // send it off for processing. | ||
1286 | response = estateModule.SetEstateName(estateId, estateName); | ||
1287 | |||
1288 | if (response == String.Empty) | ||
1289 | { | ||
1290 | response = String.Format("Estate {0} renamed to \"{1}\"", estateId, estateName); | ||
1291 | } | ||
1292 | } | ||
1293 | } | ||
1294 | } | ||
1295 | |||
1296 | // give the user some feedback | ||
1297 | if (response != null) | ||
1298 | MainConsole.Instance.Output(response); | ||
1299 | } | ||
1300 | |||
1301 | #endregion | ||
1302 | |||
1168 | private static string CombineParams(string[] commandParams, int pos) | 1303 | private static string CombineParams(string[] commandParams, int pos) |
1169 | { | 1304 | { |
1170 | string result = String.Empty; | 1305 | string result = String.Empty; |
@@ -1175,7 +1310,5 @@ namespace OpenSim | |||
1175 | result = result.TrimEnd(' '); | 1310 | result = result.TrimEnd(' '); |
1176 | return result; | 1311 | return result; |
1177 | } | 1312 | } |
1178 | |||
1179 | #endregion | ||
1180 | } | 1313 | } |
1181 | } | 1314 | } |