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authorJohn Hurliman2009-10-26 16:48:43 -0700
committerJohn Hurliman2009-10-26 16:48:43 -0700
commit0b1726b524934c2020aaf2b1f130219fb87003fd (patch)
treeaa65455b68e8b595876f3f54479d96ce749bdedb /OpenSim/Region/Application
parent* Switched all operations on the list of clients that could be either sync or... (diff)
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Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 0366d94..b448182 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -970,12 +970,12 @@ namespace OpenSim
970 m_sceneManager.ForEachScene( 970 m_sceneManager.ForEachScene(
971 delegate(Scene scene) 971 delegate(Scene scene)
972 { 972 {
973 scene.ClientManager.ForEachSync( 973 scene.ForEachClient(
974 delegate(IClientAPI client) 974 delegate(IClientAPI client)
975 { 975 {
976 connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n", 976 connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
977 scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode); 977 scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode);
978 } 978 }, false
979 ); 979 );
980 } 980 }
981 ); 981 );