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author | Adam Frisby | 2008-03-30 09:03:38 +0000 |
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committer | Adam Frisby | 2008-03-30 09:03:38 +0000 |
commit | fadd19f3140107d7c09e7a82a97dfb490146ccb9 (patch) | |
tree | 3ce4581ef1af79d451f0b24ce50128f09482f386 /OpenSim/Region/Application | |
parent | This update has good news and bad news, first the bad. (diff) | |
download | opensim-SC-fadd19f3140107d7c09e7a82a97dfb490146ccb9.zip opensim-SC-fadd19f3140107d7c09e7a82a97dfb490146ccb9.tar.gz opensim-SC-fadd19f3140107d7c09e7a82a97dfb490146ccb9.tar.bz2 opensim-SC-fadd19f3140107d7c09e7a82a97dfb490146ccb9.tar.xz |
**Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 26 |
1 files changed, 9 insertions, 17 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index ca7b7c5..60c6127 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -890,17 +890,8 @@ namespace OpenSim | |||
890 | } | 890 | } |
891 | break; | 891 | break; |
892 | 892 | ||
893 | case "terrain": | 893 | case "plugin": |
894 | string result = String.Empty; | 894 | m_sceneManager.SendCommandToPluginModules(cmdparams); |
895 | |||
896 | if (!m_sceneManager.RunTerrainCmdOnCurrentScene(cmdparams, ref result)) | ||
897 | { | ||
898 | m_console.Error(result); | ||
899 | } | ||
900 | break; | ||
901 | |||
902 | case "script": | ||
903 | m_sceneManager.SendCommandToCurrentSceneScripts(cmdparams); | ||
904 | break; | 895 | break; |
905 | 896 | ||
906 | case "command-script": | 897 | case "command-script": |
@@ -1081,14 +1072,15 @@ namespace OpenSim | |||
1081 | } | 1072 | } |
1082 | } | 1073 | } |
1083 | 1074 | ||
1084 | break; | 1075 | break; |
1085 | /* | 1076 | |
1086 | * Temporarily disabled but it would be good to have this - needs to be levered | ||
1087 | * in to BaseOpenSimServer (which requires a RunCmd method restrcuture probably) | ||
1088 | default: | 1077 | default: |
1089 | m_console.Error("Unknown command"); | 1078 | string[] tmpPluginArgs = new string[cmdparams.Length + 1]; |
1079 | cmdparams.CopyTo(tmpPluginArgs, 1); | ||
1080 | tmpPluginArgs[0] = command; | ||
1081 | |||
1082 | m_sceneManager.SendCommandToPluginModules(tmpPluginArgs); | ||
1090 | break; | 1083 | break; |
1091 | */ | ||
1092 | } | 1084 | } |
1093 | } | 1085 | } |
1094 | 1086 | ||