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authormingchen2007-07-16 01:25:16 +0000
committermingchen2007-07-16 01:25:16 +0000
commit7f10179129d4b5ac4ae5c05ff8598f569b8e6412 (patch)
treeb5a6eac77699fd1857085aedcecf8732db7a0ebd /OpenSim/Region/Application/OpenSimMain.cs
parentCouple of small changes to NPC test character. (diff)
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*Fixed bug that incorrectly tabulated 'others' prims on a parcel
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
Diffstat (limited to 'OpenSim/Region/Application/OpenSimMain.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 6968c41..4815b89 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -240,7 +240,7 @@ namespace OpenSim
240 LocalWorld.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero; 240 LocalWorld.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
241 LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.ParcelManager); 241 LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.ParcelManager);
242 } 242 }
243 243 LocalWorld.performParcelPrimCountUpdate();
244 LocalWorld.StartTimer(); 244 LocalWorld.StartTimer();
245 } 245 }
246 } 246 }