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authorMW2007-10-22 11:06:54 +0000
committerMW2007-10-22 11:06:54 +0000
commit2681de366b22d1fc57d808c0cd98da0426a0379e (patch)
tree2a88070a201dbadcff371b56edb1e101eb93fde1 /OpenSim/Region/Application/OpenSimMain.cs
parentBug fix, so that local loginserver (in standalone mode) can set a start posit... (diff)
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Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimMain.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs23
1 files changed, 22 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index c367537..d2f5648 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -146,7 +146,6 @@ namespace OpenSim
146 m_networkServersInfo.loadFromConfiguration(m_config); 146 m_networkServersInfo.loadFromConfiguration(m_config);
147 } 147 }
148 148
149
150 /// <summary> 149 /// <summary>
151 /// Performs initialisation of the scene, such as loading configuration from disk. 150 /// Performs initialisation of the scene, such as loading configuration from disk.
152 /// </summary> 151 /// </summary>
@@ -485,6 +484,28 @@ namespace OpenSim
485 } 484 }
486 break; 485 break;
487 486
487 case "save-xml2":
488 if (cmdparams.Length > 0)
489 {
490 m_sceneManager.SaveCurrentSceneToXml2(cmdparams[0]);
491 }
492 else
493 {
494 m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
495 }
496 break;
497
498 case "load-xml2":
499 if (cmdparams.Length > 0)
500 {
501 m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[0]);
502 }
503 else
504 {
505 m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
506 }
507 break;
508
488 case "terrain": 509 case "terrain":
489 if (!m_sceneManager.RunTerrainCmdOnCurrentScene(cmdparams, ref result)) 510 if (!m_sceneManager.RunTerrainCmdOnCurrentScene(cmdparams, ref result))
490 { 511 {