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authorTleiades Hax2007-10-13 07:26:21 +0000
committerTleiades Hax2007-10-13 07:26:21 +0000
commit1232eb1c587ffdc06c26a1c5b1b4fa5f22848754 (patch)
tree468fb8483a2cd03e472a6988ef60f1c8ff01c07e /OpenSim/Region/Application/OpenSimMain.cs
parentChange 3 UserServer login messages from writeline to MainLog to help diagnose... (diff)
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Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimMain.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 08b499d..20152d8 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -283,7 +283,7 @@ namespace OpenSim
283 } 283 }
284 else 284 else
285 { 285 {
286 assetServer = new SQLAssetServer(); 286 assetServer = new SQLAssetServer("OpenSim.Framework.Data.SQLite.dll");
287 } 287 }
288 assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); 288 assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
289 m_assetCache = new AssetCache(assetServer); 289 m_assetCache = new AssetCache(assetServer);