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authorMW2007-08-28 14:21:17 +0000
committerMW2007-08-28 14:21:17 +0000
commit8e3b2392d129d727bfd00a2d9faa08d9e5be92de (patch)
tree7e6b89ee495af1d5ea76c58fc0796a3bb38ecc5d /OpenSim/Region/Application/OpenSimMain.cs
parentEnsure that UserProfileData doesn't pass down null values. (diff)
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Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimMain.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs27
1 files changed, 17 insertions, 10 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 0b51759..8377d84 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -61,6 +61,8 @@ namespace OpenSim
61 public bool user_accounts; 61 public bool user_accounts;
62 public bool m_gridLocalAsset; 62 public bool m_gridLocalAsset;
63 63
64 protected ModuleLoader m_moduleLoader;
65
64 protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll"; 66 protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll";
65 67
66 protected string m_startupCommandsFile = ""; 68 protected string m_startupCommandsFile = "";
@@ -168,6 +170,8 @@ namespace OpenSim
168 configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); 170 configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
169 } 171 }
170 172
173 m_moduleLoader = new ModuleLoader();
174
171 // Load all script engines found 175 // Load all script engines found
172 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log); 176 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
173 177
@@ -225,7 +229,7 @@ namespace OpenSim
225 229
226 protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) 230 protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
227 { 231 {
228 return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer); 232 return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, m_moduleLoader);
229 } 233 }
230 234
231 protected override void Initialize() 235 protected override void Initialize()
@@ -491,15 +495,18 @@ namespace OpenSim
491 if (entity is ScenePresence) 495 if (entity is ScenePresence)
492 { 496 {
493 ScenePresence scenePrescence = entity as ScenePresence; 497 ScenePresence scenePrescence = entity as ScenePresence;
494 m_log.Error( 498 if (!scenePrescence.childAgent)
495 String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", 499 {
496 scenePrescence.Firstname, 500 m_log.Error(
497 scenePrescence.Lastname, 501 String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
498 scenePrescence.UUID, 502 scenePrescence.Firstname,
499 scenePrescence.ControllingClient.AgentId, 503 scenePrescence.Lastname,
500 "Unknown", 504 scenePrescence.UUID,
501 "Unknown", 505 scenePrescence.ControllingClient.AgentId,
502 scene.RegionInfo.RegionName)); 506 "Unknown",
507 "Unknown",
508 scene.RegionInfo.RegionName));
509 }
503 } 510 }
504 } 511 }
505 } 512 }