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author | Teravus Ovares | 2008-04-23 22:44:59 +0000 |
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committer | Teravus Ovares | 2008-04-23 22:44:59 +0000 |
commit | 1909d74d5fa8e6cea151bb5ff6b8e40b197b9f90 (patch) | |
tree | e2f37410f60a2b038c7ced800008491c7d0f1d88 /OpenSim/Region/Application/OpenSimMain.cs | |
parent | * Add NUnit to CONTRIBUTORS file (diff) | |
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* Patch from Melanie. Mantis 0001037: Add various internal plumbing to the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie!
* Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index e3e0b4a..b0ca496 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -522,6 +522,10 @@ namespace OpenSim | |||
522 | m_log.Info("[MODULES]: Loading Region's modules"); | 522 | m_log.Info("[MODULES]: Loading Region's modules"); |
523 | 523 | ||
524 | List<IRegionModule> modules = m_moduleLoader.PickupModules(scene, "."); | 524 | List<IRegionModule> modules = m_moduleLoader.PickupModules(scene, "."); |
525 | // This needs to be ahead of the script engine load, so the | ||
526 | // script module can pick up events exposed by a module | ||
527 | m_moduleLoader.InitialiseSharedModules(scene); | ||
528 | |||
525 | //m_moduleLoader.PickupModules(scene, "ScriptEngines"); | 529 | //m_moduleLoader.PickupModules(scene, "ScriptEngines"); |
526 | //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); | 530 | //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); |
527 | 531 | ||
@@ -547,7 +551,6 @@ namespace OpenSim | |||
547 | } | 551 | } |
548 | } | 552 | } |
549 | 553 | ||
550 | m_moduleLoader.InitialiseSharedModules(scene); | ||
551 | scene.SetModuleInterfaces(); | 554 | scene.SetModuleInterfaces(); |
552 | 555 | ||
553 | //moved these here as the terrain texture has to be created after the modules are initialized | 556 | //moved these here as the terrain texture has to be created after the modules are initialized |