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author | Justin Clarke Casey | 2008-05-22 17:09:33 +0000 |
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committer | Justin Clarke Casey | 2008-05-22 17:09:33 +0000 |
commit | 401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0 (patch) | |
tree | 59269eae65bee46ef2494b75882fc5b5b4f79e43 /OpenSim/Region/Application/OpenSimMain.cs | |
parent | changing more 'raw' HTTP status codes to OSHttpStatusCodes. (diff) | |
download | opensim-SC-401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0.zip opensim-SC-401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0.tar.gz opensim-SC-401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0.tar.bz2 opensim-SC-401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0.tar.xz |
* Documentation for load/save xml methods
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves
(our existing xml facilities).
* This won't be ready for even rough testing for quite some time.
* I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are
very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 61b4de0..ea7b0e7 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -62,7 +62,15 @@ namespace OpenSim | |||
62 | protected string proxyUrl; | 62 | protected string proxyUrl; |
63 | protected int proxyOffset = 0; | 63 | protected int proxyOffset = 0; |
64 | 64 | ||
65 | /// <summary> | ||
66 | /// The file used to load and save prim backup xml if none has been specified | ||
67 | /// </summary> | ||
65 | protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; | 68 | protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; |
69 | |||
70 | /// <summary> | ||
71 | /// The file use to load and save an opensim archive if none has been specified | ||
72 | /// </summary> | ||
73 | protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene.oar.zip"; | ||
66 | 74 | ||
67 | public string m_physicsEngine; | 75 | public string m_physicsEngine; |
68 | public string m_meshEngineName; | 76 | public string m_meshEngineName; |