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authorAdam Frisby2007-07-02 23:52:18 +0000
committerAdam Frisby2007-07-02 23:52:18 +0000
commit315a49e7fdec9b7612ecf2bd9efd756e9223d6d5 (patch)
tree4ed4053fbc2dea90d75c6fdfd2838c36a7ceca2b /OpenSim/Region/Application/OpenSimMain.cs
parentAttempted workaround for Mono's insistence on compiling BasicTerrain incorrectly (diff)
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You can now substitute %name% in the filename argument for terrain save & load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 102ff76..097d1cc 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -429,7 +429,7 @@ namespace OpenSim
429 string result = ""; 429 string result = "";
430 for (int i = 0; i < m_localWorld.Count; i++) 430 for (int i = 0; i < m_localWorld.Count; i++)
431 { 431 {
432 if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result)) 432 if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result,m_localWorld[i].RegionInfo.RegionName))
433 { 433 {
434 m_log.Error(result); 434 m_log.Error(result);
435 } 435 }