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author | Adam Frisby | 2007-07-02 23:52:18 +0000 |
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committer | Adam Frisby | 2007-07-02 23:52:18 +0000 |
commit | 315a49e7fdec9b7612ecf2bd9efd756e9223d6d5 (patch) | |
tree | 4ed4053fbc2dea90d75c6fdfd2838c36a7ceca2b /OpenSim/Region/Application/OpenSimMain.cs | |
parent | Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly (diff) | |
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You can now substitute %name% in the filename argument for terrain save & load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 102ff76..097d1cc 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -429,7 +429,7 @@ namespace OpenSim | |||
429 | string result = ""; | 429 | string result = ""; |
430 | for (int i = 0; i < m_localWorld.Count; i++) | 430 | for (int i = 0; i < m_localWorld.Count; i++) |
431 | { | 431 | { |
432 | if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result)) | 432 | if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result,m_localWorld[i].RegionInfo.RegionName)) |
433 | { | 433 | { |
434 | m_log.Error(result); | 434 | m_log.Error(result); |
435 | } | 435 | } |