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authorDan Lake2012-02-01 16:25:35 -0800
committerDan Lake2012-02-01 16:25:35 -0800
commitc10193c72b1f029a958f04d2f5d7ee384e693aaa (patch)
tree052ec7e973c15b158310511197affad14eb9c64f /OpenSim/Region/Application/OpenSimBase.cs
parentTrigger event when prims are scheduled for an update. This gives modules earl... (diff)
parentSmall optimization to last commit (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 9f9b4f0..f482d8f 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -202,16 +202,16 @@ namespace OpenSim
202 // Load the simulation data service 202 // Load the simulation data service
203 IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"]; 203 IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"];
204 if (simDataConfig == null) 204 if (simDataConfig == null)
205 throw new Exception("Configuration file is missing the [SimulationDataStore] section"); 205 throw new Exception("Configuration file is missing the [SimulationDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?");
206 string module = simDataConfig.GetString("LocalServiceModule", String.Empty); 206 string module = simDataConfig.GetString("LocalServiceModule", String.Empty);
207 if (String.IsNullOrEmpty(module)) 207 if (String.IsNullOrEmpty(module))
208 throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section"); 208 throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section.");
209 m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source }); 209 m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source });
210 210
211 // Load the estate data service 211 // Load the estate data service
212 IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"]; 212 IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"];
213 if (estateDataConfig == null) 213 if (estateDataConfig == null)
214 throw new Exception("Configuration file is missing the [EstateDataStore] section"); 214 throw new Exception("Configuration file is missing the [EstateDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?");
215 module = estateDataConfig.GetString("LocalServiceModule", String.Empty); 215 module = estateDataConfig.GetString("LocalServiceModule", String.Empty);
216 if (String.IsNullOrEmpty(module)) 216 if (String.IsNullOrEmpty(module))
217 throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section"); 217 throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section");
@@ -383,6 +383,9 @@ namespace OpenSim
383 // TODO : Try setting resource for region xstats here on scene 383 // TODO : Try setting resource for region xstats here on scene
384 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); 384 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
385 385
386 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
387 scene.EventManager.TriggerParcelPrimCountUpdate();
388
386 try 389 try
387 { 390 {
388 scene.RegisterRegionWithGrid(); 391 scene.RegisterRegionWithGrid();
@@ -398,9 +401,6 @@ namespace OpenSim
398 Environment.Exit(1); 401 Environment.Exit(1);
399 } 402 }
400 403
401 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
402 scene.EventManager.TriggerParcelPrimCountUpdate();
403
404 // We need to do this after we've initialized the 404 // We need to do this after we've initialized the
405 // scripting engines. 405 // scripting engines.
406 scene.CreateScriptInstances(); 406 scene.CreateScriptInstances();