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author | BlueWall | 2011-02-12 20:42:11 -0500 |
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committer | BlueWall | 2011-02-12 20:42:11 -0500 |
commit | c0e1742d479d4390701688da685892555f28bfbc (patch) | |
tree | 39d717dd9ce4c453898eca2237f9fc2d2879c1d4 /OpenSim/Region/Application/OpenSimBase.cs | |
parent | Merge branch 'master' of /home/opensim/src/OpenSim/Core (diff) | |
parent | Fixed a couple of tests in the HttpServer. Not sure if this is enough. Mantis... (diff) | |
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Merge branch 'master' of /home/opensim/src/OpenSim/Core
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 1652b82..e950613 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -795,9 +795,7 @@ namespace OpenSim | |||
795 | /// <summary> | 795 | /// <summary> |
796 | /// Load the estate information for the provided RegionInfo object. | 796 | /// Load the estate information for the provided RegionInfo object. |
797 | /// </summary> | 797 | /// </summary> |
798 | /// <param name="regInfo"> | 798 | /// <param name="regInfo"></param> |
799 | /// A <see cref="RegionInfo"/> | ||
800 | /// </param> | ||
801 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | 799 | public void PopulateRegionEstateInfo(RegionInfo regInfo) |
802 | { | 800 | { |
803 | IEstateDataService estateDataService = EstateDataService; | 801 | IEstateDataService estateDataService = EstateDataService; |
@@ -819,7 +817,13 @@ namespace OpenSim | |||
819 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); | 817 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); |
820 | 818 | ||
821 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | 819 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); |
822 | //regInfo.EstateSettings.Save(); | 820 | |
821 | // FIXME: Later on, the scene constructor will reload the estate settings no matter what. | ||
822 | // Therefore, we need to do an initial save here otherwise the new estate name will be reset | ||
823 | // back to the default. The reloading of estate settings by scene could be eliminated if it | ||
824 | // knows that the passed in settings in RegionInfo are already valid. Also, it might be | ||
825 | // possible to eliminate some additional later saves made by callers of this method. | ||
826 | regInfo.EstateSettings.Save(); | ||
823 | break; | 827 | break; |
824 | } | 828 | } |
825 | else | 829 | else |