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author | Melanie | 2012-01-31 03:09:44 +0000 |
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committer | Melanie | 2012-01-31 03:09:44 +0000 |
commit | d2dfa4cfe7aadfed0611fb31414d9c8fff420b24 (patch) | |
tree | f4ca3592110fef6c32dff592ee37fc7eac819d02 /OpenSim/Region/Application/OpenSimBase.cs | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC-d2dfa4cfe7aadfed0611fb31414d9c8fff420b24.zip opensim-SC-d2dfa4cfe7aadfed0611fb31414d9c8fff420b24.tar.gz opensim-SC-d2dfa4cfe7aadfed0611fb31414d9c8fff420b24.tar.bz2 opensim-SC-d2dfa4cfe7aadfed0611fb31414d9c8fff420b24.tar.xz |
Make parcel sale overlays work. No auction support.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index a680a59..f482d8f 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -383,6 +383,9 @@ namespace OpenSim | |||
383 | // TODO : Try setting resource for region xstats here on scene | 383 | // TODO : Try setting resource for region xstats here on scene |
384 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); | 384 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); |
385 | 385 | ||
386 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | ||
387 | scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
388 | |||
386 | try | 389 | try |
387 | { | 390 | { |
388 | scene.RegisterRegionWithGrid(); | 391 | scene.RegisterRegionWithGrid(); |
@@ -398,9 +401,6 @@ namespace OpenSim | |||
398 | Environment.Exit(1); | 401 | Environment.Exit(1); |
399 | } | 402 | } |
400 | 403 | ||
401 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | ||
402 | scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
403 | |||
404 | // We need to do this after we've initialized the | 404 | // We need to do this after we've initialized the |
405 | // scripting engines. | 405 | // scripting engines. |
406 | scene.CreateScriptInstances(); | 406 | scene.CreateScriptInstances(); |