aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Application/OpenSimBase.cs
diff options
context:
space:
mode:
authorMelanie2012-01-31 03:09:44 +0000
committerMelanie2012-01-31 03:09:44 +0000
commitd2dfa4cfe7aadfed0611fb31414d9c8fff420b24 (patch)
treef4ca3592110fef6c32dff592ee37fc7eac819d02 /OpenSim/Region/Application/OpenSimBase.cs
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
downloadopensim-SC-d2dfa4cfe7aadfed0611fb31414d9c8fff420b24.zip
opensim-SC-d2dfa4cfe7aadfed0611fb31414d9c8fff420b24.tar.gz
opensim-SC-d2dfa4cfe7aadfed0611fb31414d9c8fff420b24.tar.bz2
opensim-SC-d2dfa4cfe7aadfed0611fb31414d9c8fff420b24.tar.xz
Make parcel sale overlays work. No auction support.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index a680a59..f482d8f 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -383,6 +383,9 @@ namespace OpenSim
383 // TODO : Try setting resource for region xstats here on scene 383 // TODO : Try setting resource for region xstats here on scene
384 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); 384 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
385 385
386 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
387 scene.EventManager.TriggerParcelPrimCountUpdate();
388
386 try 389 try
387 { 390 {
388 scene.RegisterRegionWithGrid(); 391 scene.RegisterRegionWithGrid();
@@ -398,9 +401,6 @@ namespace OpenSim
398 Environment.Exit(1); 401 Environment.Exit(1);
399 } 402 }
400 403
401 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
402 scene.EventManager.TriggerParcelPrimCountUpdate();
403
404 // We need to do this after we've initialized the 404 // We need to do this after we've initialized the
405 // scripting engines. 405 // scripting engines.
406 scene.CreateScriptInstances(); 406 scene.CreateScriptInstances();