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authorMelanie2010-04-27 03:58:43 +0100
committerMelanie2010-04-27 03:58:43 +0100
commit8a32ee7dd2f2a49b510e7743ae908cace3dd7899 (patch)
tree80ae806cdff9eae5673e97d71816d244e9460800 /OpenSim/Region/Application/OpenSimBase.cs
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentAdding some more SNMP events and some refactoring (diff)
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Merge branch 'careminster' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs26
1 files changed, 15 insertions, 11 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 831269c..ba2c2de 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -347,14 +347,12 @@ namespace OpenSim
347 if (scene.SnmpService != null) 347 if (scene.SnmpService != null)
348 { 348 {
349 scene.SnmpService.ColdStart(1,scene); 349 scene.SnmpService.ColdStart(1,scene);
350 scene.SnmpService.LinkDown(scene);
350 } 351 }
351 352
352// it should be a LinkDown event
353// Maped inside opennms
354// bad...
355 if (scene.SnmpService != null) 353 if (scene.SnmpService != null)
356 { 354 {
357 scene.SnmpService.Warning("Loading prins", scene); 355 scene.SnmpService.BootInfo("Loading prins", scene);
358 } 356 }
359 357
360 // Prims have to be loaded after module configuration since some modules may be invoked during the load 358 // Prims have to be loaded after module configuration since some modules may be invoked during the load
@@ -362,7 +360,7 @@ namespace OpenSim
362 360
363 if (scene.SnmpService != null) 361 if (scene.SnmpService != null)
364 { 362 {
365 scene.SnmpService.Warning("Creating region texture", scene); 363 scene.SnmpService.BootInfo("Creating region texture", scene);
366 } 364 }
367 365
368 // moved these here as the terrain texture has to be created after the modules are initialized 366 // moved these here as the terrain texture has to be created after the modules are initialized
@@ -374,8 +372,8 @@ namespace OpenSim
374 372
375 if (scene.SnmpService != null) 373 if (scene.SnmpService != null)
376 { 374 {
377 scene.SnmpService.Warning("Grid Registration in progress", scene); 375 scene.SnmpService.BootInfo("Grid Registration in progress", scene);
378 } 376 }
379 try 377 try
380 { 378 {
381 scene.RegisterRegionWithGrid(); 379 scene.RegisterRegionWithGrid();
@@ -395,7 +393,7 @@ namespace OpenSim
395 393
396 if (scene.SnmpService != null) 394 if (scene.SnmpService != null)
397 { 395 {
398 scene.SnmpService.Warning("Grid Registration done", scene); 396 scene.SnmpService.BootInfo("Grid Registration done", scene);
399 } 397 }
400 398
401 // We need to do this after we've initialized the 399 // We need to do this after we've initialized the
@@ -407,7 +405,7 @@ namespace OpenSim
407 405
408 if (scene.SnmpService != null) 406 if (scene.SnmpService != null)
409 { 407 {
410 scene.SnmpService.Warning("ScriptEngine started", scene); 408 scene.SnmpService.BootInfo("ScriptEngine started", scene);
411 } 409 }
412 410
413 m_sceneManager.Add(scene); 411 m_sceneManager.Add(scene);
@@ -420,7 +418,7 @@ namespace OpenSim
420 418
421 if (scene.SnmpService != null) 419 if (scene.SnmpService != null)
422 { 420 {
423 scene.SnmpService.Warning("Initializing region modules", scene); 421 scene.SnmpService.BootInfo("Initializing region modules", scene);
424 } 422 }
425 if (do_post_init) 423 if (do_post_init)
426 { 424 {
@@ -435,7 +433,8 @@ namespace OpenSim
435 433
436 if (scene.SnmpService != null) 434 if (scene.SnmpService != null)
437 { 435 {
438 scene.SnmpService.Warning("The region is operational", scene); 436 scene.SnmpService.BootInfo("The region is operational", scene);
437 scene.SnmpService.LinkUp(scene);
439 } 438 }
440 439
441 scene.StartTimer(); 440 scene.StartTimer();
@@ -446,6 +445,11 @@ namespace OpenSim
446 private void ShutdownRegion(Scene scene) 445 private void ShutdownRegion(Scene scene)
447 { 446 {
448 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); 447 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName);
448 if (scene.SnmpService != null)
449 {
450 scene.SnmpService.BootInfo("The region is shutting down", scene);
451 scene.SnmpService.LinkDown(scene);
452 }
449 IRegionModulesController controller; 453 IRegionModulesController controller;
450 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) 454 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller))
451 { 455 {