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authorMelanie Thielker2008-07-18 02:40:47 +0000
committerMelanie Thielker2008-07-18 02:40:47 +0000
commit263633e274082135b21b8183b92280b768d18883 (patch)
treef6104eef3633a8b454a4e8ac09d15182970c6bae /OpenSim/Region/Application/OpenSimBase.cs
parentadded region port number to output of "show regions" command (diff)
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Patch #9151
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index c9cc062..380df73 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -520,7 +520,6 @@ namespace OpenSim
520 //moved these here as the terrain texture has to be created after the modules are initialized 520 //moved these here as the terrain texture has to be created after the modules are initialized
521 // and has to happen before the region is registered with the grid. 521 // and has to happen before the region is registered with the grid.
522 scene.CreateTerrainTexture(false); 522 scene.CreateTerrainTexture(false);
523 scene.LoadRegionBanlist();
524 523
525 try 524 try
526 { 525 {