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authorCharles Krinke2008-06-28 16:08:12 +0000
committerCharles Krinke2008-06-28 16:08:12 +0000
commit9a0ef22ed979433f4d017a252173f38fe5e56892 (patch)
tree98bd25e3a49a38922b37728df4de9e0fa5b7366a /OpenSim/Region/Application/OpenSimBase.cs
parentplumbing for multiple inventory servers. Mostly done on the region server side. (diff)
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Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 06b4de7..a32210b 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -535,7 +535,7 @@ namespace OpenSim
535 } 535 }
536 536
537 // We need to do this after we've initialized the scripting engines. 537 // We need to do this after we've initialized the scripting engines.
538 scene.StartScripts(); 538 scene.CreateScriptInstances();
539 539
540 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); 540 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
541 scene.EventManager.TriggerParcelPrimCountUpdate(); 541 scene.EventManager.TriggerParcelPrimCountUpdate();
@@ -729,3 +729,4 @@ namespace OpenSim
729} 729}
730 730
731 731
732