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author | Melanie Thielker | 2009-07-29 16:32:56 +0000 |
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committer | Melanie Thielker | 2009-07-29 16:32:56 +0000 |
commit | cabda866150d063cf8f2085ac0a1b580c573aa53 (patch) | |
tree | 27a5392ed83110a7f5480d19cb8153744a574e07 /OpenSim/Region/Application/OpenSimBase.cs | |
parent | * Re trigger panda (diff) | |
download | opensim-SC-cabda866150d063cf8f2085ac0a1b580c573aa53.zip opensim-SC-cabda866150d063cf8f2085ac0a1b580c573aa53.tar.gz opensim-SC-cabda866150d063cf8f2085ac0a1b580c573aa53.tar.bz2 opensim-SC-cabda866150d063cf8f2085ac0a1b580c573aa53.tar.xz |
Patch from Kai Ludwig: Fix prim drawing on maptile.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 412c6c3..e28bc9a 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -383,13 +383,13 @@ namespace OpenSim | |||
383 | 383 | ||
384 | scene.SetModuleInterfaces(); | 384 | scene.SetModuleInterfaces(); |
385 | 385 | ||
386 | // Prims have to be loaded after module configuration since some modules may be invoked during the load | ||
387 | scene.LoadPrimsFromStorage(regionInfo.originRegionID); | ||
388 | |||
386 | // moved these here as the terrain texture has to be created after the modules are initialized | 389 | // moved these here as the terrain texture has to be created after the modules are initialized |
387 | // and has to happen before the region is registered with the grid. | 390 | // and has to happen before the region is registered with the grid. |
388 | scene.CreateTerrainTexture(false); | 391 | scene.CreateTerrainTexture(false); |
389 | 392 | ||
390 | // Prims have to be loaded after module configuration since some modules may be invoked during the load | ||
391 | scene.LoadPrimsFromStorage(regionInfo.originRegionID); | ||
392 | |||
393 | // TODO : Try setting resource for region xstats here on scene | 393 | // TODO : Try setting resource for region xstats here on scene |
394 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); | 394 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); |
395 | 395 | ||