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author | Diva Canto | 2015-08-31 14:09:15 -0700 |
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committer | Diva Canto | 2015-08-31 14:09:15 -0700 |
commit | 11194209df8a29f5103e6e34104eae7834f3280a (patch) | |
tree | 605cd55258ef11167a8bfa4c894e1e026e172919 /OpenSim/Region/Application/OpenSimBase.cs | |
parent | All physics plugins are now region modules. Compiles but doesn't run. (diff) | |
download | opensim-SC-11194209df8a29f5103e6e34104eae7834f3280a.zip opensim-SC-11194209df8a29f5103e6e34104eae7834f3280a.tar.gz opensim-SC-11194209df8a29f5103e6e34104eae7834f3280a.tar.bz2 opensim-SC-11194209df8a29f5103e6e34104eae7834f3280a.tar.xz |
First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 68fba97..980fa85 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -734,10 +734,6 @@ namespace OpenSim | |||
734 | clientServer = clientNetworkServers; | 734 | clientServer = clientNetworkServers; |
735 | scene.LoadWorldMap(); | 735 | scene.LoadWorldMap(); |
736 | 736 | ||
737 | scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; | ||
738 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
739 | scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); | ||
740 | |||
741 | return scene; | 737 | return scene; |
742 | } | 738 | } |
743 | 739 | ||
@@ -749,11 +745,8 @@ namespace OpenSim | |||
749 | protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, | 745 | protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, |
750 | IEstateDataService estateDataService, AgentCircuitManager circuitManager) | 746 | IEstateDataService estateDataService, AgentCircuitManager circuitManager) |
751 | { | 747 | { |
752 | Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ); | ||
753 | PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent); | ||
754 | |||
755 | return new Scene( | 748 | return new Scene( |
756 | regionInfo, circuitManager, physicsScene, | 749 | regionInfo, circuitManager, |
757 | simDataService, estateDataService, | 750 | simDataService, estateDataService, |
758 | Config, m_version); | 751 | Config, m_version); |
759 | } | 752 | } |
@@ -796,12 +789,6 @@ namespace OpenSim | |||
796 | 789 | ||
797 | # region Setup methods | 790 | # region Setup methods |
798 | 791 | ||
799 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent) | ||
800 | { | ||
801 | return GetPhysicsScene( | ||
802 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent); | ||
803 | } | ||
804 | |||
805 | /// <summary> | 792 | /// <summary> |
806 | /// Handler to supply the current status of this sim | 793 | /// Handler to supply the current status of this sim |
807 | /// </summary> | 794 | /// </summary> |