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author | Justin Clarke Casey | 2008-07-29 14:28:08 +0000 |
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committer | Justin Clarke Casey | 2008-07-29 14:28:08 +0000 |
commit | e7b3e7b749388dd8029ed7de6208fdf557e91695 (patch) | |
tree | 2ae4dcc0bdf9567bb8dbc6e9905bb90696537d9a /OpenSim/Region/Application/OpenSimBase.cs | |
parent | Fixed the missing reference to a texture in TexturesAssetSet.xml , reported i... (diff) | |
download | opensim-SC-e7b3e7b749388dd8029ed7de6208fdf557e91695.zip opensim-SC-e7b3e7b749388dd8029ed7de6208fdf557e91695.tar.gz opensim-SC-e7b3e7b749388dd8029ed7de6208fdf557e91695.tar.bz2 opensim-SC-e7b3e7b749388dd8029ed7de6208fdf557e91695.tar.xz |
* Put in stub code for inventory backup.
* No user functionality yet (and not for quite some time)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index c2d30e4..a9351d3 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -62,14 +62,19 @@ namespace OpenSim | |||
62 | protected int proxyOffset = 0; | 62 | protected int proxyOffset = 0; |
63 | 63 | ||
64 | /// <summary> | 64 | /// <summary> |
65 | /// The file used to load and save prim backup xml if none has been specified | 65 | /// The file used to load and save prim backup xml if no filename has been specified |
66 | /// </summary> | 66 | /// </summary> |
67 | protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; | 67 | protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// The file use to load and save an opensim archive if none has been specified | 70 | /// The file used to load and save an opensim archive if no filename has been specified |
71 | /// </summary> | 71 | /// </summary> |
72 | protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene_oar.tar.gz"; | 72 | protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene_oar.tar.gz"; |
73 | |||
74 | /// <summary> | ||
75 | /// The file to load and save inventory if no filename has been specified | ||
76 | /// </summary> | ||
77 | protected const string DEFAULT_INV_BACKUP_FILENAME = "opensim_inv.tar.gz"; | ||
73 | 78 | ||
74 | public string m_physicsEngine; | 79 | public string m_physicsEngine; |
75 | public string m_meshEngineName; | 80 | public string m_meshEngineName; |