aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Application/OpenSimBackground.cs
diff options
context:
space:
mode:
authorDan Lake2011-11-03 17:06:08 -0700
committerDan Lake2011-11-03 17:06:08 -0700
commit94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch)
tree0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/Application/OpenSimBackground.cs
parentremove the pointless check of the face texture struct against null in Bot.Obj... (diff)
downloadopensim-SC-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.zip
opensim-SC-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.tar.gz
opensim-SC-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.tar.bz2
opensim-SC-94dc7d07ebc22ce0e0d9b77e91538ddc90799bee.tar.xz
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBackground.cs')
0 files changed, 0 insertions, 0 deletions