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authorMelanie2012-03-22 20:38:49 +0000
committerMelanie2012-03-22 20:38:49 +0000
commit33818994810130117bae62ba2123bf8b55f181ea (patch)
treeeeb54ef00919abbd1a86b08a659570512856ac42 /OpenSim/Region/Application/OpenSim.cs
parentRevert "Stop messing order of updates, destroing the defined order of the sel... (diff)
parentRework Diva's patch to simplify it (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Application/OpenSim.cs')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs34
1 files changed, 8 insertions, 26 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 9fcd99c..fb1e831 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -919,7 +919,7 @@ namespace OpenSim
919 break; 919 break;
920 920
921 case "scene": 921 case "scene":
922 if (args.Length == 5) 922 if (args.Length == 4)
923 { 923 {
924 if (m_sceneManager.CurrentScene == null) 924 if (m_sceneManager.CurrentScene == null)
925 { 925 {
@@ -927,39 +927,21 @@ namespace OpenSim
927 } 927 }
928 else 928 else
929 { 929 {
930 bool scriptingOn = !Convert.ToBoolean(args[2]); 930 string key = args[2];
931 bool collisionsOn = !Convert.ToBoolean(args[3]); 931 string value = args[3];
932 bool physicsOn = !Convert.ToBoolean(args[4]); 932 m_sceneManager.CurrentScene.SetSceneCoreDebug(
933 m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn); 933 new Dictionary<string, string>() { { key, value } });
934 934
935 MainConsole.Instance.Output( 935 MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
936 String.Format(
937 "Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
938 !scriptingOn, !collisionsOn, !physicsOn));
939 } 936 }
940 } 937 }
941 else 938 else
942 { 939 {
943 MainConsole.Instance.Output("Usage: debug scene <scripting> <collisions> <physics> (where inside <> is true/false)"); 940 MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
944 } 941 }
945 942
946 break; 943 break;
947 944
948 case "teleport":
949 foreach(Scene s in m_sceneManager.Scenes)
950 {
951 if (s.DEBUG)
952 {
953 s.DEBUG = false;
954 MainConsole.Instance.Output("Teleport debugging is disabled!");
955 }
956 else{
957 s.DEBUG = true;
958 MainConsole.Instance.Output("Teleport debugging is enabled!");
959 }
960 }
961 break;
962
963 default: 945 default:
964 MainConsole.Instance.Output("Unknown debug command"); 946 MainConsole.Instance.Output("Unknown debug command");
965 break; 947 break;