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author | Melanie | 2012-03-22 20:38:49 +0000 |
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committer | Melanie | 2012-03-22 20:38:49 +0000 |
commit | 33818994810130117bae62ba2123bf8b55f181ea (patch) | |
tree | eeb54ef00919abbd1a86b08a659570512856ac42 /OpenSim/Region/Application/OpenSim.cs | |
parent | Revert "Stop messing order of updates, destroing the defined order of the sel... (diff) | |
parent | Rework Diva's patch to simplify it (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Application/OpenSim.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 34 |
1 files changed, 8 insertions, 26 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 9fcd99c..fb1e831 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -919,7 +919,7 @@ namespace OpenSim | |||
919 | break; | 919 | break; |
920 | 920 | ||
921 | case "scene": | 921 | case "scene": |
922 | if (args.Length == 5) | 922 | if (args.Length == 4) |
923 | { | 923 | { |
924 | if (m_sceneManager.CurrentScene == null) | 924 | if (m_sceneManager.CurrentScene == null) |
925 | { | 925 | { |
@@ -927,39 +927,21 @@ namespace OpenSim | |||
927 | } | 927 | } |
928 | else | 928 | else |
929 | { | 929 | { |
930 | bool scriptingOn = !Convert.ToBoolean(args[2]); | 930 | string key = args[2]; |
931 | bool collisionsOn = !Convert.ToBoolean(args[3]); | 931 | string value = args[3]; |
932 | bool physicsOn = !Convert.ToBoolean(args[4]); | 932 | m_sceneManager.CurrentScene.SetSceneCoreDebug( |
933 | m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn); | 933 | new Dictionary<string, string>() { { key, value } }); |
934 | 934 | ||
935 | MainConsole.Instance.Output( | 935 | MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value); |
936 | String.Format( | ||
937 | "Set debug scene scripting = {0}, collisions = {1}, physics = {2}", | ||
938 | !scriptingOn, !collisionsOn, !physicsOn)); | ||
939 | } | 936 | } |
940 | } | 937 | } |
941 | else | 938 | else |
942 | { | 939 | { |
943 | MainConsole.Instance.Output("Usage: debug scene <scripting> <collisions> <physics> (where inside <> is true/false)"); | 940 | MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false"); |
944 | } | 941 | } |
945 | 942 | ||
946 | break; | 943 | break; |
947 | 944 | ||
948 | case "teleport": | ||
949 | foreach(Scene s in m_sceneManager.Scenes) | ||
950 | { | ||
951 | if (s.DEBUG) | ||
952 | { | ||
953 | s.DEBUG = false; | ||
954 | MainConsole.Instance.Output("Teleport debugging is disabled!"); | ||
955 | } | ||
956 | else{ | ||
957 | s.DEBUG = true; | ||
958 | MainConsole.Instance.Output("Teleport debugging is enabled!"); | ||
959 | } | ||
960 | } | ||
961 | break; | ||
962 | |||
963 | default: | 945 | default: |
964 | MainConsole.Instance.Output("Unknown debug command"); | 946 | MainConsole.Instance.Output("Unknown debug command"); |
965 | break; | 947 | break; |