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authorRobert Adams2014-01-19 12:45:16 -0800
committerRobert Adams2014-01-19 12:45:16 -0800
commit5e6a47f13f3dbc273dda0f76e506b60fd27d7f66 (patch)
tree1184bed69a3eb16745ba63d08c2bfc83f95774a5 /OpenSim/Region/Application/OpenSim.cs
parentvarregion: add --noterrain and --noparcel to 'load oar'. (diff)
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varregion: remove --noterrain and --noparcel parameters in 'load oar'.
Add --forceterrain and --forceparcel to 'load oar'. In order to not change the operation of --merge (which does an object merge and suppresses terrain and parcel information loading), added the --force* parameters to be used when loading multiple oars to build up a varregion. Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to the loaded oar objects before displacing. The rotation is in degrees (pos or neg) and the center defaults to "<128, 128, 0>".
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs14
1 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 30e2b1b..1e36853 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -266,13 +266,19 @@ namespace OpenSim
266 SavePrimsXml2); 266 SavePrimsXml2);
267 267
268 m_console.Commands.AddCommand("Archiving", false, "load oar", 268 m_console.Commands.AddCommand("Archiving", false, "load oar",
269 "load oar [--merge] [--skip-assets] [--noterrain] [--displacement \"<x,y,z>\"] [<OAR path>]", 269 "load oar [--merge] [--skip-assets]"
270 + " [--forceterrain] [--forceparcels]"
271 + " [--rotation degrees] [--rotationCenter \"<x,y,z>\"]"
272 + " [--displacement \"<x,y,z>\"]"
273 + " [<OAR path>]",
270 "Load a region's data from an OAR archive.", 274 "Load a region's data from an OAR archive.",
271 "--merge will merge the OAR with the existing scene." + Environment.NewLine 275 "--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine
272 + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine 276 + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
273 + "--displacement will add this value to the position of every object loaded" + Environment.NewLine 277 + "--displacement will add this value to the position of every object loaded" + Environment.NewLine
274 + "--noterrain suppresses the loading of terrain from the oar" + Environment.NewLine 278 + "--forceterrain forces the loading of terrain from the oar (undoes suppression done by --merge)" + Environment.NewLine
275 + "--noparcels suppresses the loading of parcels from the oar" + Environment.NewLine 279 + "--forceparcels forces the loading of parcels from the oar (undoes suppression done by --merge)" + Environment.NewLine
280 + "--rotation specified rotation to be applied to the oar. Specified in degrees." + Environment.NewLine
281 + "--rotationcenter Location (relative to original OAR) to apply rotation. Default is <128,128,0>" + Environment.NewLine
276 + "The path can be either a filesystem location or a URI." 282 + "The path can be either a filesystem location or a URI."
277 + " If this is not given then the command looks for an OAR named region.oar in the current directory.", 283 + " If this is not given then the command looks for an OAR named region.oar in the current directory.",
278 LoadOar); 284 LoadOar);