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author | Justin Clark-Casey (justincc) | 2011-10-15 02:54:43 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-15 02:54:43 +0100 |
commit | 528cc8136e567b5bac583728fbb0235baaba2f02 (patch) | |
tree | f550fb1ff8b6a7845026e1cf6e650a6ff505e54e /OpenSim/Region/Application/ConfigurationLoader.cs | |
parent | remove now redundant m_physical_prim flag from SOP.ApplyPhysics() (diff) | |
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fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/ConfigurationLoader.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index d19852b..b496108 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs | |||
@@ -362,7 +362,6 @@ namespace OpenSim | |||
362 | { | 362 | { |
363 | m_configSettings.PhysicsEngine = startupConfig.GetString("physics"); | 363 | m_configSettings.PhysicsEngine = startupConfig.GetString("physics"); |
364 | m_configSettings.MeshEngineName = startupConfig.GetString("meshing"); | 364 | m_configSettings.MeshEngineName = startupConfig.GetString("meshing"); |
365 | m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim", true); | ||
366 | 365 | ||
367 | m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true); | 366 | m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true); |
368 | 367 | ||