diff options
moved the initial loading/setting of the config settings to its own class, ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/ConfigurationLoader.cs | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs new file mode 100644 index 0000000..6fde140 --- /dev/null +++ b/OpenSim/Region/Application/ConfigurationLoader.cs | |||
@@ -0,0 +1,196 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Threading; | ||
5 | using System.IO; | ||
6 | using OpenSim.Framework; | ||
7 | using Nini; | ||
8 | using Nini.Config; | ||
9 | |||
10 | namespace OpenSim | ||
11 | { | ||
12 | public class ConfigurationLoader | ||
13 | { | ||
14 | protected ConfigSettings m_configSettings; | ||
15 | protected OpenSimConfigSource m_config; | ||
16 | protected NetworkServersInfo m_networkServersInfo; | ||
17 | |||
18 | public ConfigurationLoader() | ||
19 | { | ||
20 | |||
21 | } | ||
22 | |||
23 | public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo) | ||
24 | { | ||
25 | m_configSettings = configSettings = new ConfigSettings(); | ||
26 | m_networkServersInfo = networkInfo = new NetworkServersInfo(); | ||
27 | bool iniFileExists = false; | ||
28 | |||
29 | IConfig startupConfig = configSource.Configs["Startup"]; | ||
30 | |||
31 | string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini"); | ||
32 | Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName); | ||
33 | |||
34 | string masterFileName = startupConfig.GetString("inimaster", ""); | ||
35 | string masterfilePath = Path.Combine(Util.configDir(), masterFileName); | ||
36 | |||
37 | m_config = new OpenSimConfigSource(); | ||
38 | m_config.Source = new IniConfigSource(); | ||
39 | m_config.Source.Merge(DefaultConfig()); | ||
40 | |||
41 | //check for .INI file (either default or name passed in command line) | ||
42 | if (File.Exists(masterfilePath)) | ||
43 | { | ||
44 | m_config.Source.Merge(new IniConfigSource(masterfilePath)); | ||
45 | } | ||
46 | |||
47 | if (File.Exists(Application.iniFilePath)) | ||
48 | { | ||
49 | iniFileExists = true; | ||
50 | |||
51 | // From reading Nini's code, it seems that later merged keys replace earlier ones. | ||
52 | m_config.Source.Merge(new IniConfigSource(Application.iniFilePath)); | ||
53 | } | ||
54 | else | ||
55 | { | ||
56 | // check for a xml config file | ||
57 | Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml"); | ||
58 | |||
59 | if (File.Exists(Application.iniFilePath)) | ||
60 | { | ||
61 | iniFileExists = true; | ||
62 | |||
63 | m_config.Source = new XmlConfigSource(); | ||
64 | m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath)); | ||
65 | } | ||
66 | } | ||
67 | |||
68 | m_config.Source.Merge(configSource); | ||
69 | |||
70 | if (!iniFileExists) | ||
71 | m_config.Save("OpenSim.ini"); | ||
72 | |||
73 | ReadConfigSettings(); | ||
74 | |||
75 | return m_config; | ||
76 | } | ||
77 | |||
78 | /// <summary> | ||
79 | /// Setup a default config values in case they aren't present in the ini file | ||
80 | /// </summary> | ||
81 | /// <returns></returns> | ||
82 | public static IConfigSource DefaultConfig() | ||
83 | { | ||
84 | IConfigSource defaultConfig = new IniConfigSource(); | ||
85 | |||
86 | { | ||
87 | IConfig config = defaultConfig.Configs["Startup"]; | ||
88 | |||
89 | if (null == config) | ||
90 | config = defaultConfig.AddConfig("Startup"); | ||
91 | |||
92 | config.Set("gridmode", false); | ||
93 | config.Set("physics", "basicphysics"); | ||
94 | config.Set("meshing", "ZeroMesher"); | ||
95 | config.Set("physical_prim", true); | ||
96 | config.Set("see_into_this_sim_from_neighbor", true); | ||
97 | config.Set("serverside_object_permissions", false); | ||
98 | config.Set("storage_plugin", "OpenSim.Data.SQLite.dll"); | ||
99 | config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3"); | ||
100 | config.Set("storage_prim_inventories", true); | ||
101 | config.Set("startup_console_commands_file", String.Empty); | ||
102 | config.Set("shutdown_console_commands_file", String.Empty); | ||
103 | config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine"); | ||
104 | config.Set("asset_database", "sqlite"); | ||
105 | config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); | ||
106 | } | ||
107 | |||
108 | { | ||
109 | IConfig config = defaultConfig.Configs["StandAlone"]; | ||
110 | |||
111 | if (null == config) | ||
112 | config = defaultConfig.AddConfig("StandAlone"); | ||
113 | |||
114 | config.Set("accounts_authenticate", false); | ||
115 | config.Set("welcome_message", "Welcome to OpenSimulator"); | ||
116 | config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll"); | ||
117 | config.Set("inventory_source", ""); | ||
118 | config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll"); | ||
119 | config.Set("user_source", ""); | ||
120 | config.Set("asset_plugin", "OpenSim.Data.SQLite.dll"); | ||
121 | config.Set("asset_source", ""); | ||
122 | config.Set("dump_assets_to_file", false); | ||
123 | } | ||
124 | |||
125 | { | ||
126 | IConfig config = defaultConfig.Configs["Network"]; | ||
127 | |||
128 | if (null == config) | ||
129 | config = defaultConfig.AddConfig("Network"); | ||
130 | |||
131 | config.Set("default_location_x", 1000); | ||
132 | config.Set("default_location_y", 1000); | ||
133 | config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort); | ||
134 | config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort); | ||
135 | config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString()); | ||
136 | config.Set("grid_send_key", "null"); | ||
137 | config.Set("grid_recv_key", "null"); | ||
138 | config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString()); | ||
139 | config.Set("user_send_key", "null"); | ||
140 | config.Set("user_recv_key", "null"); | ||
141 | config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString()); | ||
142 | config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString()); | ||
143 | config.Set("secure_inventory_server", "true"); | ||
144 | } | ||
145 | |||
146 | return defaultConfig; | ||
147 | } | ||
148 | |||
149 | protected virtual void ReadConfigSettings() | ||
150 | { | ||
151 | IConfig startupConfig = m_config.Source.Configs["Startup"]; | ||
152 | |||
153 | if (startupConfig != null) | ||
154 | { | ||
155 | m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode"); | ||
156 | m_configSettings.PhysicsEngine = startupConfig.GetString("physics"); | ||
157 | m_configSettings.MeshEngineName = startupConfig.GetString("meshing"); | ||
158 | |||
159 | m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim"); | ||
160 | |||
161 | m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor"); | ||
162 | |||
163 | m_configSettings.StorageDll = startupConfig.GetString("storage_plugin"); | ||
164 | if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll") | ||
165 | { | ||
166 | m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll"; | ||
167 | Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll."); | ||
168 | Thread.Sleep(3000); | ||
169 | } | ||
170 | |||
171 | m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string"); | ||
172 | m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString); | ||
173 | m_configSettings.AssetStorage = startupConfig.GetString("asset_database"); | ||
174 | m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin"); | ||
175 | } | ||
176 | |||
177 | IConfig standaloneConfig = m_config.Source.Configs["StandAlone"]; | ||
178 | if (standaloneConfig != null) | ||
179 | { | ||
180 | m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate"); | ||
181 | m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message"); | ||
182 | |||
183 | m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin"); | ||
184 | m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source"); | ||
185 | m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin"); | ||
186 | m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source"); | ||
187 | m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin"); | ||
188 | m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source"); | ||
189 | |||
190 | m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file"); | ||
191 | } | ||
192 | |||
193 | m_networkServersInfo.loadFromConfiguration(m_config.Source); | ||
194 | } | ||
195 | } | ||
196 | } | ||