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authorMW2007-05-29 17:57:03 +0000
committerMW2007-05-29 17:57:03 +0000
commit4d0261ed2225dff3f107ec52484770a6f7435790 (patch)
tree7911331caadab92136ab84f80c41ceba1bdf7691 /OpenSim/OpenSim.World
parent(no commit message) (diff)
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Diffstat (limited to 'OpenSim/OpenSim.World')
-rw-r--r--OpenSim/OpenSim.World/Avatar.cs10
-rw-r--r--OpenSim/OpenSim.World/World.cs2
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/OpenSim.World/Avatar.cs b/OpenSim/OpenSim.World/Avatar.cs
index 3c22db2..ee5aa44 100644
--- a/OpenSim/OpenSim.World/Avatar.cs
+++ b/OpenSim/OpenSim.World/Avatar.cs
@@ -70,10 +70,10 @@ namespace OpenSim.world
70 /* 70 /*
71 //register for events 71 //register for events
72 ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance); 72 ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance);
73 ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); 73 ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);*/
74 ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement); 74 ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement);
75 ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition); 75 ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition);
76 ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate); 76 /* ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate);
77 ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); 77 ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
78 ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 78 ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
79 ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 79 ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -116,7 +116,7 @@ namespace OpenSim.world
116 116
117 public void CompleteMovement() 117 public void CompleteMovement()
118 { 118 {
119 119 this.ControllingClient.MoveAgentIntoRegion(this.regionData);
120 } 120 }
121 121
122 public void HandleAgentUpdate(Packet pack) 122 public void HandleAgentUpdate(Packet pack)
@@ -130,9 +130,9 @@ namespace OpenSim.world
130 } 130 }
131 131
132 //really really should be moved somewhere else (RegionInfo.cs ?) 132 //really really should be moved somewhere else (RegionInfo.cs ?)
133 public void SendRegionHandshake(RegionInfo regionInfo) 133 public void SendRegionHandshake()
134 { 134 {
135 this.ControllingClient.SendRegionHandshake(regionInfo); 135 this.ControllingClient.SendRegionHandshake(this.regionData);
136 } 136 }
137 137
138 public static void LoadAnims() 138 public static void LoadAnims()
diff --git a/OpenSim/OpenSim.World/World.cs b/OpenSim/OpenSim.World/World.cs
index 8e8ab3e..6a50aaa 100644
--- a/OpenSim/OpenSim.World/World.cs
+++ b/OpenSim/OpenSim.World/World.cs
@@ -513,7 +513,7 @@ namespace OpenSim.world
513 newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo); 513 newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo);
514 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); 514 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
515 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); 515 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
516 newAvatar.SendRegionHandshake(this.m_regInfo); 516 newAvatar.SendRegionHandshake();
517 517
518 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); 518 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
519 lock (this.LockPhysicsEngine) 519 lock (this.LockPhysicsEngine)