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authorMW2007-05-27 18:52:42 +0000
committerMW2007-05-27 18:52:42 +0000
commitc746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch)
tree54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.World/scripting/IScriptHandler.cs
parentGoodbye World (diff)
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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.World/scripting/IScriptHandler.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.World/scripting/IScriptHandler.cs b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs
index 15efc49..efd67b1 100644
--- a/OpenSim/OpenSim.World/scripting/IScriptHandler.cs
+++ b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs
@@ -87,7 +87,7 @@ namespace OpenSim.RegionServer.world.scripting
87 { 87 {
88 Primitive prim = m_entity as Primitive; 88 Primitive prim = m_entity as Primitive;
89 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. 89 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
90 prim.UpdatePosition( value ); 90 // prim.UpdatePosition( value );
91 } 91 }
92 } 92 }
93 } 93 }