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author | MW | 2007-05-27 18:52:42 +0000 |
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committer | MW | 2007-05-27 18:52:42 +0000 |
commit | c746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch) | |
tree | 54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.World/WorldBase.cs | |
parent | Goodbye World (diff) | |
download | opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.zip opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.gz opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.bz2 opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.xz |
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.World/WorldBase.cs | 45 |
1 files changed, 18 insertions, 27 deletions
diff --git a/OpenSim/OpenSim.World/WorldBase.cs b/OpenSim/OpenSim.World/WorldBase.cs index 8fe98d3..33952bf 100644 --- a/OpenSim/OpenSim.World/WorldBase.cs +++ b/OpenSim/OpenSim.World/WorldBase.cs | |||
@@ -9,28 +9,27 @@ using System.Threading; | |||
9 | using OpenSim.Physics.Manager; | 9 | using OpenSim.Physics.Manager; |
10 | using OpenSim.Framework.Interfaces; | 10 | using OpenSim.Framework.Interfaces; |
11 | using OpenSim.Framework.Types; | 11 | using OpenSim.Framework.Types; |
12 | using OpenSim.Framework.Terrain; | ||
13 | using OpenSim.Framework.Inventory; | 12 | using OpenSim.Framework.Inventory; |
14 | using OpenSim.Assets; | ||
15 | using OpenSim.RegionServer.world.scripting; | 13 | using OpenSim.RegionServer.world.scripting; |
16 | using OpenSim.Terrain; | 14 | using OpenSim.Terrain; |
17 | 15 | ||
18 | namespace OpenSim.world | 16 | namespace OpenSim.world |
19 | { | 17 | { |
20 | public class WorldBase | 18 | public class WorldBase : IWorld |
21 | { | 19 | { |
22 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 20 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
23 | protected Dictionary<uint, IClientAPI> m_clientThreads; | 21 | protected Dictionary<uint, IClientAPI> m_clientThreads; |
24 | protected ulong m_regionHandle; | 22 | protected ulong m_regionHandle; |
25 | protected string m_regionName; | 23 | protected string m_regionName; |
26 | protected InventoryCache _inventoryCache; | 24 | // protected InventoryCache _inventoryCache; |
27 | protected AssetCache _assetCache; | 25 | // protected AssetCache _assetCache; |
28 | protected RegionInfo m_regInfo; | 26 | protected RegionInfo m_regInfo; |
29 | 27 | ||
30 | public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. | 28 | public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. |
31 | protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine | 29 | protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine |
32 | 30 | ||
33 | #region Properties | 31 | #region Properties |
32 | /* | ||
34 | public InventoryCache InventoryCache | 33 | public InventoryCache InventoryCache |
35 | { | 34 | { |
36 | set | 35 | set |
@@ -46,6 +45,7 @@ namespace OpenSim.world | |||
46 | this._assetCache = value; | 45 | this._assetCache = value; |
47 | } | 46 | } |
48 | } | 47 | } |
48 | */ | ||
49 | #endregion | 49 | #endregion |
50 | 50 | ||
51 | #region Constructors | 51 | #region Constructors |
@@ -56,14 +56,7 @@ namespace OpenSim.world | |||
56 | #endregion | 56 | #endregion |
57 | 57 | ||
58 | #region Setup Methods | 58 | #region Setup Methods |
59 | /// <summary> | 59 | |
60 | /// Register Packet handler Methods with the packet server (which will register them with the SimClient) | ||
61 | /// </summary> | ||
62 | /// <param name="packetServer"></param> | ||
63 | public virtual void RegisterPacketHandlers(PacketServer packetServer) | ||
64 | { | ||
65 | |||
66 | } | ||
67 | #endregion | 60 | #endregion |
68 | 61 | ||
69 | #region Update Methods | 62 | #region Update Methods |
@@ -90,7 +83,7 @@ namespace OpenSim.world | |||
90 | /// Send the region heightmap to the client | 83 | /// Send the region heightmap to the client |
91 | /// </summary> | 84 | /// </summary> |
92 | /// <param name="RemoteClient">Client to send to</param> | 85 | /// <param name="RemoteClient">Client to send to</param> |
93 | public virtual void SendLayerData(ClientView RemoteClient) | 86 | public virtual void SendLayerData(IClientAPI RemoteClient) |
94 | { | 87 | { |
95 | try | 88 | try |
96 | { | 89 | { |
@@ -122,7 +115,7 @@ namespace OpenSim.world | |||
122 | /// <param name="px">Patch coordinate (x) 0..16</param> | 115 | /// <param name="px">Patch coordinate (x) 0..16</param> |
123 | /// <param name="py">Patch coordinate (y) 0..16</param> | 116 | /// <param name="py">Patch coordinate (y) 0..16</param> |
124 | /// <param name="RemoteClient">The client to send to</param> | 117 | /// <param name="RemoteClient">The client to send to</param> |
125 | public void SendLayerData(int px, int py, ClientView RemoteClient) | 118 | public void SendLayerData(int px, int py, IClientAPI RemoteClient) |
126 | { | 119 | { |
127 | try | 120 | try |
128 | { | 121 | { |
@@ -144,25 +137,23 @@ namespace OpenSim.world | |||
144 | #endregion | 137 | #endregion |
145 | 138 | ||
146 | #region Add/Remove Agent/Avatar | 139 | #region Add/Remove Agent/Avatar |
147 | /// <summary> | 140 | public virtual bool AddNewAvatar(IClientAPI remoteClient, bool child) |
148 | /// Add a new Agent's avatar | ||
149 | /// </summary> | ||
150 | /// <param name="agentClient"></param> | ||
151 | public virtual Avatar AddViewerAgent(ClientView agentClient) | ||
152 | { | 141 | { |
153 | return null; | 142 | return false; |
154 | } | 143 | } |
155 | 144 | ||
156 | /// <summary> | 145 | public virtual bool RemoveAvatar(LLUUID agentID) |
157 | /// Remove a Agent's avatar | ||
158 | /// </summary> | ||
159 | /// <param name="agentClient"></param> | ||
160 | public virtual void RemoveViewerAgent(ClientView agentClient) | ||
161 | { | 146 | { |
162 | 147 | return false; | |
163 | } | 148 | } |
149 | |||
164 | #endregion | 150 | #endregion |
165 | 151 | ||
152 | public virtual RegionInfo GetRegionInfo() | ||
153 | { | ||
154 | return null; | ||
155 | } | ||
156 | |||
166 | #region Shutdown | 157 | #region Shutdown |
167 | /// <summary> | 158 | /// <summary> |
168 | /// Tidy before shutdown | 159 | /// Tidy before shutdown |