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author | MW | 2007-05-27 18:52:42 +0000 |
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committer | MW | 2007-05-27 18:52:42 +0000 |
commit | c746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch) | |
tree | 54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.World/World.Scripting.cs | |
parent | Goodbye World (diff) | |
download | opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.zip opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.gz opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.bz2 opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.xz |
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'OpenSim/OpenSim.World/World.Scripting.cs')
-rw-r--r-- | OpenSim/OpenSim.World/World.Scripting.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.World/World.Scripting.cs b/OpenSim/OpenSim.World/World.Scripting.cs index 44ef05a..24d887c 100644 --- a/OpenSim/OpenSim.World/World.Scripting.cs +++ b/OpenSim/OpenSim.World/World.Scripting.cs | |||
@@ -96,7 +96,7 @@ namespace OpenSim.world | |||
96 | pos.Y = y; | 96 | pos.Y = y; |
97 | Primitive prim = entity as Primitive; | 97 | Primitive prim = entity as Primitive; |
98 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | 98 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. |
99 | prim.UpdatePosition(pos); | 99 | //prim.UpdatePosition(pos); |
100 | // Console.WriteLine("script- setting entity " + localID + " positon"); | 100 | // Console.WriteLine("script- setting entity " + localID + " positon"); |
101 | } | 101 | } |
102 | } | 102 | } |