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authorMW2007-05-27 18:52:42 +0000
committerMW2007-05-27 18:52:42 +0000
commitc746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch)
tree54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.World/World.Scripting.cs
parentGoodbye World (diff)
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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'OpenSim/OpenSim.World/World.Scripting.cs')
-rw-r--r--OpenSim/OpenSim.World/World.Scripting.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.World/World.Scripting.cs b/OpenSim/OpenSim.World/World.Scripting.cs
index 44ef05a..24d887c 100644
--- a/OpenSim/OpenSim.World/World.Scripting.cs
+++ b/OpenSim/OpenSim.World/World.Scripting.cs
@@ -96,7 +96,7 @@ namespace OpenSim.world
96 pos.Y = y; 96 pos.Y = y;
97 Primitive prim = entity as Primitive; 97 Primitive prim = entity as Primitive;
98 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. 98 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
99 prim.UpdatePosition(pos); 99 //prim.UpdatePosition(pos);
100 // Console.WriteLine("script- setting entity " + localID + " positon"); 100 // Console.WriteLine("script- setting entity " + localID + " positon");
101 } 101 }
102 } 102 }