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author | MW | 2007-05-27 18:52:42 +0000 |
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committer | MW | 2007-05-27 18:52:42 +0000 |
commit | c746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch) | |
tree | 54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.World/SceneObject.cs | |
parent | Goodbye World (diff) | |
download | opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.zip opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.gz opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.bz2 opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.xz |
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.World/SceneObject.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.World/SceneObject.cs b/OpenSim/OpenSim.World/SceneObject.cs index a846fb5..d78c7a2 100644 --- a/OpenSim/OpenSim.World/SceneObject.cs +++ b/OpenSim/OpenSim.World/SceneObject.cs | |||
@@ -14,8 +14,8 @@ namespace OpenSim.world | |||
14 | public class SceneObject : Entity | 14 | public class SceneObject : Entity |
15 | { | 15 | { |
16 | private LLUUID rootUUID; | 16 | private LLUUID rootUUID; |
17 | private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>(); | 17 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); |
18 | private Dictionary<uint, ClientView> m_clientThreads; | 18 | private Dictionary<uint, IClientAPI> m_clientThreads; |
19 | private World m_world; | 19 | private World m_world; |
20 | 20 | ||
21 | public SceneObject() | 21 | public SceneObject() |
@@ -42,7 +42,7 @@ namespace OpenSim.world | |||
42 | 42 | ||
43 | } | 43 | } |
44 | 44 | ||
45 | public void GetProperites(ClientView client) | 45 | public void GetProperites(IClientAPI client) |
46 | { | 46 | { |
47 | /* | 47 | /* |
48 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | 48 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); |