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author | lbsa71 | 2007-06-09 21:45:58 +0000 |
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committer | lbsa71 | 2007-06-09 21:45:58 +0000 |
commit | 4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch) | |
tree | 8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /OpenSim/OpenSim.World/OpenSim.World.csproj | |
parent | *Fixed casting mishap in last commit - client now starts up without crashing (diff) | |
download | opensim-SC-4224b695acc2e1ad0199dc0ad7f560494182ed54.zip opensim-SC-4224b695acc2e1ad0199dc0ad7f560494182ed54.tar.gz opensim-SC-4224b695acc2e1ad0199dc0ad7f560494182ed54.tar.bz2 opensim-SC-4224b695acc2e1ad0199dc0ad7f560494182ed54.tar.xz |
* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
Diffstat (limited to 'OpenSim/OpenSim.World/OpenSim.World.csproj')
-rw-r--r-- | OpenSim/OpenSim.World/OpenSim.World.csproj | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/OpenSim.World/OpenSim.World.csproj b/OpenSim/OpenSim.World/OpenSim.World.csproj index f2fb596..46803d6 100644 --- a/OpenSim/OpenSim.World/OpenSim.World.csproj +++ b/OpenSim/OpenSim.World/OpenSim.World.csproj | |||
@@ -130,58 +130,58 @@ | |||
130 | </ProjectReference> | 130 | </ProjectReference> |
131 | </ItemGroup> | 131 | </ItemGroup> |
132 | <ItemGroup> | 132 | <ItemGroup> |
133 | <Compile Include="Entity.cs"> | 133 | <Compile Include="Avatar.Client.cs"> |
134 | <SubType>Code</SubType> | 134 | <SubType>Code</SubType> |
135 | </Compile> | 135 | </Compile> |
136 | <Compile Include="World.PacketHandlers.cs"> | 136 | <Compile Include="Avatar.cs"> |
137 | <SubType>Code</SubType> | 137 | <SubType>Code</SubType> |
138 | </Compile> | 138 | </Compile> |
139 | <Compile Include="WorldBase.cs"> | 139 | <Compile Include="Avatar.Update.cs"> |
140 | <SubType>Code</SubType> | 140 | <SubType>Code</SubType> |
141 | </Compile> | 141 | </Compile> |
142 | <Compile Include="SceneObject.cs"> | 142 | <Compile Include="AvatarAnimations.cs"> |
143 | <SubType>Code</SubType> | 143 | <SubType>Code</SubType> |
144 | </Compile> | 144 | </Compile> |
145 | <Compile Include="World.Scripting.cs"> | 145 | <Compile Include="Entity.cs"> |
146 | <SubType>Code</SubType> | 146 | <SubType>Code</SubType> |
147 | </Compile> | 147 | </Compile> |
148 | <Compile Include="Avatar.Client.cs"> | 148 | <Compile Include="ParcelManager.cs"> |
149 | <SubType>Code</SubType> | 149 | <SubType>Code</SubType> |
150 | </Compile> | 150 | </Compile> |
151 | <Compile Include="Avatar.Update.cs"> | 151 | <Compile Include="Primitive.cs"> |
152 | <SubType>Code</SubType> | 152 | <SubType>Code</SubType> |
153 | </Compile> | 153 | </Compile> |
154 | <Compile Include="AvatarAnimations.cs"> | 154 | <Compile Include="SceneObject.cs"> |
155 | <SubType>Code</SubType> | 155 | <SubType>Code</SubType> |
156 | </Compile> | 156 | </Compile> |
157 | <Compile Include="Primitive.cs"> | 157 | <Compile Include="World.cs"> |
158 | <SubType>Code</SubType> | 158 | <SubType>Code</SubType> |
159 | </Compile> | 159 | </Compile> |
160 | <Compile Include="Avatar.cs"> | 160 | <Compile Include="World.PacketHandlers.cs"> |
161 | <SubType>Code</SubType> | 161 | <SubType>Code</SubType> |
162 | </Compile> | 162 | </Compile> |
163 | <Compile Include="ParcelManager.cs"> | 163 | <Compile Include="World.Scripting.cs"> |
164 | <SubType>Code</SubType> | 164 | <SubType>Code</SubType> |
165 | </Compile> | 165 | </Compile> |
166 | <Compile Include="World.cs"> | 166 | <Compile Include="WorldBase.cs"> |
167 | <SubType>Code</SubType> | 167 | <SubType>Code</SubType> |
168 | </Compile> | 168 | </Compile> |
169 | <Compile Include="Estate\EstateManager.cs"> | 169 | <Compile Include="Estate\EstateManager.cs"> |
170 | <SubType>Code</SubType> | 170 | <SubType>Code</SubType> |
171 | </Compile> | 171 | </Compile> |
172 | <Compile Include="scripting\IScriptHandler.cs"> | 172 | <Compile Include="scripting\IScriptContext.cs"> |
173 | <SubType>Code</SubType> | 173 | <SubType>Code</SubType> |
174 | </Compile> | 174 | </Compile> |
175 | <Compile Include="scripting\ScriptFactory.cs"> | 175 | <Compile Include="scripting\IScriptEntity.cs"> |
176 | <SubType>Code</SubType> | 176 | <SubType>Code</SubType> |
177 | </Compile> | 177 | </Compile> |
178 | <Compile Include="scripting\IScriptContext.cs"> | 178 | <Compile Include="scripting\IScriptHandler.cs"> |
179 | <SubType>Code</SubType> | 179 | <SubType>Code</SubType> |
180 | </Compile> | 180 | </Compile> |
181 | <Compile Include="scripting\Script.cs"> | 181 | <Compile Include="scripting\Script.cs"> |
182 | <SubType>Code</SubType> | 182 | <SubType>Code</SubType> |
183 | </Compile> | 183 | </Compile> |
184 | <Compile Include="scripting\IScriptEntity.cs"> | 184 | <Compile Include="scripting\ScriptFactory.cs"> |
185 | <SubType>Code</SubType> | 185 | <SubType>Code</SubType> |
186 | </Compile> | 186 | </Compile> |
187 | <Compile Include="scripting\Scripts\FollowRandomAvatar.cs"> | 187 | <Compile Include="scripting\Scripts\FollowRandomAvatar.cs"> |