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authorMW2007-05-31 10:12:55 +0000
committerMW2007-05-31 10:12:55 +0000
commitf1e13468069b8dc2719b12f0bc9bb3cc0d999e2a (patch)
tree133e7386341314afa4d7acdc6b8ec0634ce06af1 /OpenSim/OpenSim.World/Entity.cs
parentAs its my last commit for the day, it just looks better to leave it on a even... (diff)
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Added a few summary comments to OpenSim.World files
Diffstat (limited to 'OpenSim/OpenSim.World/Entity.cs')
-rw-r--r--OpenSim/OpenSim.World/Entity.cs24
1 files changed, 19 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.World/Entity.cs b/OpenSim/OpenSim.World/Entity.cs
index 96e039a..b14beed 100644
--- a/OpenSim/OpenSim.World/Entity.cs
+++ b/OpenSim/OpenSim.World/Entity.cs
@@ -16,17 +16,22 @@ namespace OpenSim.world
16 public LLVector3 velocity; 16 public LLVector3 velocity;
17 public Quaternion rotation; 17 public Quaternion rotation;
18 protected List<Entity> children; 18 protected List<Entity> children;
19 19 protected LLVector3 m_pos;
20 protected PhysicsActor _physActor;
21 protected World m_world;
20 protected string m_name; 22 protected string m_name;
23
24 /// <summary>
25 ///
26 /// </summary>
21 public virtual string Name 27 public virtual string Name
22 { 28 {
23 get { return m_name; } 29 get { return m_name; }
24 } 30 }
25 31
26 protected LLVector3 m_pos; 32 /// <summary>
27 protected PhysicsActor _physActor; 33 ///
28 protected World m_world; 34 /// </summary>
29
30 public virtual LLVector3 Pos 35 public virtual LLVector3 Pos
31 { 36 {
32 get 37 get
@@ -76,6 +81,9 @@ namespace OpenSim.world
76 children = new List<Entity>(); 81 children = new List<Entity>();
77 } 82 }
78 83
84 /// <summary>
85 ///
86 /// </summary>
79 public virtual void addForces() 87 public virtual void addForces()
80 { 88 {
81 foreach (Entity child in children) 89 foreach (Entity child in children)
@@ -111,11 +119,17 @@ namespace OpenSim.world
111 return mesh; 119 return mesh;
112 } 120 }
113 121
122 /// <summary>
123 /// Called at a set interval to inform entities that they should back themsleves up to the DB
124 /// </summary>
114 public virtual void BackUp() 125 public virtual void BackUp()
115 { 126 {
116 127
117 } 128 }
118 129
130 /// <summary>
131 /// Infoms the entity that the land (heightmap) has changed
132 /// </summary>
119 public virtual void LandRenegerated() 133 public virtual void LandRenegerated()
120 { 134 {
121 135