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author | lbsa71 | 2007-06-09 21:45:58 +0000 |
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committer | lbsa71 | 2007-06-09 21:45:58 +0000 |
commit | 4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch) | |
tree | 8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /OpenSim/OpenSim.World/Entity.cs | |
parent | *Fixed casting mishap in last commit - client now starts up without crashing (diff) | |
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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.World/Entity.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.World/Entity.cs b/OpenSim/OpenSim.World/Entity.cs index b14beed..dd5f9a6 100644 --- a/OpenSim/OpenSim.World/Entity.cs +++ b/OpenSim/OpenSim.World/Entity.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.world | |||
51 | { | 51 | { |
52 | try | 52 | try |
53 | { | 53 | { |
54 | lock (this.m_world.LockPhysicsEngine) | 54 | lock (this.m_world.SyncRoot) |
55 | { | 55 | { |
56 | 56 | ||
57 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | 57 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); |