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author | MW | 2007-05-26 14:55:17 +0000 |
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committer | MW | 2007-05-26 14:55:17 +0000 |
commit | 06387d0344b8fa84b790a9dd910fda8a0a1128bb (patch) | |
tree | faf19abd4c940e6c6fddf805beaee47b9b175e32 /OpenSim/OpenSim.World/Avatar.cs | |
parent | Die WebFrontEnd, Die Grid class! (diff) | |
download | opensim-SC-06387d0344b8fa84b790a9dd910fda8a0a1128bb.zip opensim-SC-06387d0344b8fa84b790a9dd910fda8a0a1128bb.tar.gz opensim-SC-06387d0344b8fa84b790a9dd910fda8a0a1128bb.tar.bz2 opensim-SC-06387d0344b8fa84b790a9dd910fda8a0a1128bb.tar.xz |
Goodbye World
Diffstat (limited to 'OpenSim/OpenSim.World/Avatar.cs')
-rw-r--r-- | OpenSim/OpenSim.World/Avatar.cs | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.World/Avatar.cs b/OpenSim/OpenSim.World/Avatar.cs new file mode 100644 index 0000000..cca266b --- /dev/null +++ b/OpenSim/OpenSim.World/Avatar.cs | |||
@@ -0,0 +1,157 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Text; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Physics.Manager; | ||
8 | using OpenSim.Framework.Inventory; | ||
9 | using OpenSim.Framework.Interfaces; | ||
10 | using Axiom.MathLib; | ||
11 | |||
12 | namespace OpenSim.world | ||
13 | { | ||
14 | public partial class Avatar : Entity | ||
15 | { | ||
16 | public static bool PhysicsEngineFlying = false; | ||
17 | public static AvatarAnimations Animations; | ||
18 | public string firstname; | ||
19 | public string lastname; | ||
20 | public ClientView ControllingClient; | ||
21 | public LLUUID current_anim; | ||
22 | public int anim_seq; | ||
23 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
24 | private bool updateflag = false; | ||
25 | private byte movementflag = 0; | ||
26 | private List<NewForce> forcesList = new List<NewForce>(); | ||
27 | private short _updateCount = 0; | ||
28 | private Axiom.MathLib.Quaternion bodyRot; | ||
29 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
30 | private byte[] visualParams; | ||
31 | private AvatarWearable[] Wearables; | ||
32 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
33 | private ulong m_regionHandle; | ||
34 | //private Dictionary<uint, ClientView> m_clientThreads; | ||
35 | private string m_regionName; | ||
36 | private ushort m_regionWaterHeight; | ||
37 | private bool m_regionTerraform; | ||
38 | private bool childAvatar = false; | ||
39 | |||
40 | public Avatar(ClientView TheClient, World world, string regionName, Dictionary<uint, ClientView> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater) | ||
41 | { | ||
42 | m_world = world; | ||
43 | // m_clientThreads = clientThreads; | ||
44 | m_regionName = regionName; | ||
45 | m_regionHandle = regionHandle; | ||
46 | m_regionTerraform = regionTerraform; | ||
47 | m_regionWaterHeight = regionWater; | ||
48 | |||
49 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)"); | ||
50 | ControllingClient = TheClient; | ||
51 | localid = 8880000 + (this.m_world._localNumber++); | ||
52 | Pos = ControllingClient.startpos; | ||
53 | visualParams = new byte[218]; | ||
54 | for (int i = 0; i < 218; i++) | ||
55 | { | ||
56 | visualParams[i] = 100; | ||
57 | } | ||
58 | Wearables = new AvatarWearable[13]; //should be 13 of these | ||
59 | for (int i = 0; i < 13; i++) | ||
60 | { | ||
61 | Wearables[i] = new AvatarWearable(); | ||
62 | } | ||
63 | this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
64 | this.Wearables[0].ItemID = LLUUID.Random(); | ||
65 | |||
66 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
67 | |||
68 | //register for events | ||
69 | ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance); | ||
70 | ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
71 | ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement); | ||
72 | ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition); | ||
73 | ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate); | ||
74 | ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
75 | ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange); | ||
76 | ControllingClient.OnStopMovement += new ClientView.GenericCall2(this.StopMovement); | ||
77 | } | ||
78 | |||
79 | public PhysicsActor PhysActor | ||
80 | { | ||
81 | set | ||
82 | { | ||
83 | this._physActor = value; | ||
84 | } | ||
85 | get | ||
86 | { | ||
87 | return _physActor; | ||
88 | } | ||
89 | } | ||
90 | |||
91 | public void ChildStatusChange(bool status) | ||
92 | { | ||
93 | |||
94 | } | ||
95 | |||
96 | public override void addForces() | ||
97 | { | ||
98 | |||
99 | } | ||
100 | |||
101 | public static void SetupTemplate(string name) | ||
102 | { | ||
103 | |||
104 | } | ||
105 | |||
106 | protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) | ||
107 | { | ||
108 | |||
109 | |||
110 | |||
111 | } | ||
112 | |||
113 | public void CompleteMovement() | ||
114 | { | ||
115 | |||
116 | } | ||
117 | |||
118 | public void HandleAgentUpdate(Packet pack) | ||
119 | { | ||
120 | this.HandleUpdate((AgentUpdatePacket)pack); | ||
121 | } | ||
122 | |||
123 | public void HandleUpdate(AgentUpdatePacket pack) | ||
124 | { | ||
125 | |||
126 | } | ||
127 | |||
128 | //really really should be moved somewhere else (RegionInfo.cs ?) | ||
129 | public void SendRegionHandshake(World regionInfo) | ||
130 | { | ||
131 | |||
132 | } | ||
133 | |||
134 | public static void LoadAnims() | ||
135 | { | ||
136 | |||
137 | } | ||
138 | |||
139 | public override void LandRenegerated() | ||
140 | { | ||
141 | |||
142 | } | ||
143 | } | ||
144 | |||
145 | public class NewForce | ||
146 | { | ||
147 | public float X; | ||
148 | public float Y; | ||
149 | public float Z; | ||
150 | |||
151 | public NewForce() | ||
152 | { | ||
153 | |||
154 | } | ||
155 | } | ||
156 | |||
157 | } | ||