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authorMW2007-05-31 10:12:55 +0000
committerMW2007-05-31 10:12:55 +0000
commitf1e13468069b8dc2719b12f0bc9bb3cc0d999e2a (patch)
tree133e7386341314afa4d7acdc6b8ec0634ce06af1 /OpenSim/OpenSim.World/Avatar.cs
parentAs its my last commit for the day, it just looks better to leave it on a even... (diff)
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Added a few summary comments to OpenSim.World files
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.World/Avatar.cs50
1 files changed, 47 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.World/Avatar.cs b/OpenSim/OpenSim.World/Avatar.cs
index 1c22977..ecd938b 100644
--- a/OpenSim/OpenSim.World/Avatar.cs
+++ b/OpenSim/OpenSim.World/Avatar.cs
@@ -39,6 +39,13 @@ namespace OpenSim.world
39 private bool childAvatar = false; 39 private bool childAvatar = false;
40 private RegionInfo regionData; 40 private RegionInfo regionData;
41 41
42 /// <summary>
43 ///
44 /// </summary>
45 /// <param name="theClient"></param>
46 /// <param name="world"></param>
47 /// <param name="clientThreads"></param>
48 /// <param name="regionDat"></param>
42 public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionDat) 49 public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionDat)
43 { 50 {
44 51
@@ -84,6 +91,9 @@ namespace OpenSim.world
84 * */ 91 * */
85 } 92 }
86 93
94 /// <summary>
95 ///
96 /// </summary>
87 public PhysicsActor PhysActor 97 public PhysicsActor PhysActor
88 { 98 {
89 set 99 set
@@ -96,21 +106,36 @@ namespace OpenSim.world
96 } 106 }
97 } 107 }
98 108
109 /// <summary>
110 ///
111 /// </summary>
112 /// <param name="status"></param>
99 public void ChildStatusChange(bool status) 113 public void ChildStatusChange(bool status)
100 { 114 {
101 115
102 } 116 }
103 117
118 /// <summary>
119 ///
120 /// </summary>
104 public override void addForces() 121 public override void addForces()
105 { 122 {
106 123
107 } 124 }
108 125
126 /// <summary>
127 /// likely to removed very soon
128 /// </summary>
129 /// <param name="name"></param>
109 public static void SetupTemplate(string name) 130 public static void SetupTemplate(string name)
110 { 131 {
111 132
112 } 133 }
113 134
135 /// <summary>
136 /// likely to removed very soon
137 /// </summary>
138 /// <param name="objdata"></param>
114 protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) 139 protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
115 { 140 {
116 141
@@ -118,32 +143,51 @@ namespace OpenSim.world
118 143
119 } 144 }
120 145
146 /// <summary>
147 ///
148 /// </summary>
121 public void CompleteMovement() 149 public void CompleteMovement()
122 { 150 {
123 this.ControllingClient.MoveAgentIntoRegion(this.regionData); 151 this.ControllingClient.MoveAgentIntoRegion(this.regionData);
124 } 152 }
125 153
154 /// <summary>
155 ///
156 /// </summary>
157 /// <param name="pack"></param>
126 public void HandleAgentUpdate(Packet pack) 158 public void HandleAgentUpdate(Packet pack)
127 { 159 {
128 this.HandleUpdate((AgentUpdatePacket)pack); 160 this.HandleUpdate((AgentUpdatePacket)pack);
129 } 161 }
130 162
163 /// <summary>
164 ///
165 /// </summary>
166 /// <param name="pack"></param>
131 public void HandleUpdate(AgentUpdatePacket pack) 167 public void HandleUpdate(AgentUpdatePacket pack)
132 { 168 {
133 169
134 } 170 }
135 171
136 //really really should be moved somewhere else (RegionInfo.cs ?) 172 /// <summary>
173 ///
174 /// </summary>
137 public void SendRegionHandshake() 175 public void SendRegionHandshake()
138 { 176 {
139 this.ControllingClient.SendRegionHandshake(this.regionData); 177 this.ControllingClient.SendRegionHandshake(this.regionData);
140 } 178 }
141 179
180 /// <summary>
181 ///
182 /// </summary>
142 public static void LoadAnims() 183 public static void LoadAnims()
143 { 184 {
144 185
145 } 186 }
146 187
188 /// <summary>
189 ///
190 /// </summary>
147 public override void LandRenegerated() 191 public override void LandRenegerated()
148 { 192 {
149 193