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authorAdam Frisby2007-06-20 15:50:06 +0000
committerAdam Frisby2007-06-20 15:50:06 +0000
commit29053589bff370916f4067dade70969499f77ce3 (patch)
tree582e2c839ce2e681dc98087bb12c71241641ffc6 /OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
parent* Removed ClientThreads from avatar (diff)
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* Replaced old logging mechanism with new shiny logging mechanism
* Console, I bid thee farewall. Use "Log" now where console used to exist.
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs112
1 files changed, 99 insertions, 13 deletions
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index fc4ca24..c78af05 100644
--- a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -34,6 +34,17 @@ using OpenJPEGNet;
34 34
35namespace OpenSim.Terrain 35namespace OpenSim.Terrain
36{ 36{
37 public class TerrainCommand
38 {
39 public virtual bool run(string[] cmdargs, ref string output)
40 {
41 return false;
42 }
43
44 public string args;
45 public string help;
46 }
47
37 public class TerrainEngine 48 public class TerrainEngine
38 { 49 {
39 /// <summary> 50 /// <summary>
@@ -42,6 +53,16 @@ namespace OpenSim.Terrain
42 public Channel heightmap; 53 public Channel heightmap;
43 54
44 /// <summary> 55 /// <summary>
56 /// A copy of heightmap at the last save point (for reverting)
57 /// </summary>
58 public Channel revertmap;
59
60 /// <summary>
61 /// Water heightmap (needs clientside mods to work)
62 /// </summary>
63 public Channel watermap;
64
65 /// <summary>
45 /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine. 66 /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine.
46 /// Counts the number of modifications since the last save. (0 = Untainted) 67 /// Counts the number of modifications since the last save. (0 = Untainted)
47 /// </summary> 68 /// </summary>
@@ -145,6 +166,7 @@ namespace OpenSim.Terrain
145 { 166 {
146 case "help": 167 case "help":
147 resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n"; 168 resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n";
169 resultText += "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block";
148 resultText += "terrain seed <seed> - sets the random seed value to <seed>\n"; 170 resultText += "terrain seed <seed> - sets the random seed value to <seed>\n";
149 resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n"; 171 resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n";
150 resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32' or 'F64'\n"; 172 resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32' or 'F64'\n";
@@ -160,21 +182,18 @@ namespace OpenSim.Terrain
160 break; 182 break;
161 183
162 case "erode": 184 case "erode":
163 switch (args[1].ToLower()) 185 return consoleErosion(args, ref resultText);
164 { 186
165 case "aerobic": 187 case "voronoi":
166 // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest 188 double[] c = new double[2];
167 heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7])); 189 c[0] = -1;
168 break; 190 c[1] = 1;
169 case "thermal": 191 heightmap.voronoiDiagram(Convert.ToInt32(args[1]), Convert.ToInt32(args[2]), c);
170 heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4]));
171 break;
172 default:
173 resultText = "Unknown erosion type";
174 return false;
175 }
176 break; 192 break;
177 193
194 case "hills":
195 return consoleHills(args, ref resultText);
196
178 case "regenerate": 197 case "regenerate":
179 hills(); 198 hills();
180 break; 199 break;
@@ -246,6 +265,73 @@ namespace OpenSim.Terrain
246 } 265 }
247 } 266 }
248 267
268 private bool consoleErosion(string[] args, ref string resultText)
269 {
270 switch (args[1].ToLower())
271 {
272 case "aerobic":
273 // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest
274 heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7]));
275 break;
276 case "thermal":
277 heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4]));
278 break;
279 default:
280 resultText = "Unknown erosion type";
281 return false;
282 }
283 return true;
284 }
285
286 private bool consoleHills(string[] args, ref string resultText)
287 {
288 int count;
289 double sizeMin;
290 double sizeRange;
291 bool island;
292 bool additive;
293 bool noisy;
294
295 if (args.GetLength(0) > 2)
296 {
297 count = Convert.ToInt32(args[2]);
298 sizeMin = Convert.ToDouble(args[3]);
299 sizeRange = Convert.ToDouble(args[4]);
300 island = Convert.ToBoolean(args[5]);
301 additive = Convert.ToBoolean(args[6]);
302 noisy = Convert.ToBoolean(args[7]);
303 }
304 else
305 {
306 count = 200;
307 sizeMin = 20;
308 sizeRange = 40;
309 island = true;
310 additive = true;
311 noisy = false;
312 }
313
314 switch (args[1].ToLower())
315 {
316 case "blocks":
317 heightmap.hillsBlocks(count, sizeMin, sizeRange, island, additive, noisy);
318 break;
319 case "cones":
320 heightmap.hillsCones(count, sizeMin, sizeRange, island, additive, noisy);
321 break;
322 case "spheres":
323 heightmap.hillsSpheres(count, sizeMin, sizeRange, island, additive, noisy);
324 break;
325 case "squared":
326 heightmap.hillsSquared(count, sizeMin, sizeRange, island, additive, noisy);
327 break;
328 default:
329 resultText = "Unknown hills type";
330 return false;
331 }
332 return true;
333 }
334
249 /// <summary> 335 /// <summary>
250 /// Renormalises the array between min and max 336 /// Renormalises the array between min and max
251 /// </summary> 337 /// </summary>