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authorMW2007-06-17 18:04:35 +0000
committerMW2007-06-17 18:04:35 +0000
commitef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch)
tree9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
parent* SimpleApp: (diff)
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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build')
-rw-r--r--OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
index 6526648..51cecb9 100644
--- a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
+++ b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
@@ -20,6 +20,7 @@
20 <include name="${project::get-base-directory()}/${build.dir}" /> 20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib> 21 </lib>
22 <include name="../../bin/libTerrain-BSD.dll" /> 22 <include name="../../bin/libTerrain-BSD.dll" />
23 <include name="../../bin/openjpegnet.dll" />
23 <include name="System.dll" /> 24 <include name="System.dll" />
24 <include name="System.Data.dll" /> 25 <include name="System.Data.dll" />
25 <include name="System.Drawing.dll" /> 26 <include name="System.Drawing.dll" />