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author | MW | 2007-06-17 18:04:35 +0000 |
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committer | MW | 2007-06-17 18:04:35 +0000 |
commit | ef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch) | |
tree | 9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build | |
parent | * SimpleApp: (diff) | |
download | opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.zip opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.gz opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.bz2 opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.xz |
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build')
-rw-r--r-- | OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build index 6526648..51cecb9 100644 --- a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build +++ b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build | |||
@@ -20,6 +20,7 @@ | |||
20 | <include name="${project::get-base-directory()}/${build.dir}" /> | 20 | <include name="${project::get-base-directory()}/${build.dir}" /> |
21 | </lib> | 21 | </lib> |
22 | <include name="../../bin/libTerrain-BSD.dll" /> | 22 | <include name="../../bin/libTerrain-BSD.dll" /> |
23 | <include name="../../bin/openjpegnet.dll" /> | ||
23 | <include name="System.dll" /> | 24 | <include name="System.dll" /> |
24 | <include name="System.Data.dll" /> | 25 | <include name="System.Data.dll" /> |
25 | <include name="System.Drawing.dll" /> | 26 | <include name="System.Drawing.dll" /> |