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authorMW2007-06-17 18:04:35 +0000
committerMW2007-06-17 18:04:35 +0000
commitef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch)
tree9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
parent* SimpleApp: (diff)
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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj')
-rw-r--r--OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
index e38c879..10bc0fd 100644
--- a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
+++ b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
@@ -62,6 +62,10 @@
62 <HintPath>..\..\bin\libTerrain-BSD.dll</HintPath> 62 <HintPath>..\..\bin\libTerrain-BSD.dll</HintPath>
63 <Private>False</Private> 63 <Private>False</Private>
64 </Reference> 64 </Reference>
65 <Reference Include="openjpegnet.dll" >
66 <HintPath>..\..\bin\openjpegnet.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
65 <Reference Include="System" > 69 <Reference Include="System" >
66 <HintPath>System.dll</HintPath> 70 <HintPath>System.dll</HintPath>
67 <Private>False</Private> 71 <Private>False</Private>