diff options
* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
Diffstat (limited to 'OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build')
-rw-r--r-- | OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build index ac4d564..c5255db 100644 --- a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build | |||
@@ -11,26 +11,26 @@ | |||
11 | <resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" > | 11 | <resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" > |
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="MainMemory.cs" /> | 14 | <include name="ClassInstance.cs" /> |
15 | <include name="ClassRecord.cs" /> | ||
15 | <include name="Heap.cs" /> | 16 | <include name="Heap.cs" /> |
16 | <include name="StackFrame.cs" /> | 17 | <include name="Interpreter.cs" /> |
17 | <include name="InterpreterLogic.cs" /> | 18 | <include name="InterpreterLogic.cs" /> |
18 | <include name="OpenSimJVM.cs" /> | ||
19 | <include name="InterpreterMethods.cs" /> | 19 | <include name="InterpreterMethods.cs" /> |
20 | <include name="ClassInstance.cs" /> | ||
21 | <include name="InterpreterReturn.cs" /> | 20 | <include name="InterpreterReturn.cs" /> |
22 | <include name="Interpreter.cs" /> | 21 | <include name="MainMemory.cs" /> |
23 | <include name="ClassRecord.cs" /> | 22 | <include name="MethodMemory.cs" /> |
24 | <include name="Stack.cs" /> | ||
25 | <include name="Object.cs" /> | 23 | <include name="Object.cs" /> |
24 | <include name="OpenSimJVM.cs" /> | ||
25 | <include name="Stack.cs" /> | ||
26 | <include name="StackFrame.cs" /> | ||
26 | <include name="Thread.cs" /> | 27 | <include name="Thread.cs" /> |
27 | <include name="MethodMemory.cs" /> | ||
28 | <include name="Properties/AssemblyInfo.cs" /> | 28 | <include name="Properties/AssemblyInfo.cs" /> |
29 | <include name="Types/BaseType.cs" /> | ||
30 | <include name="Types/ArrayReference.cs" /> | 29 | <include name="Types/ArrayReference.cs" /> |
30 | <include name="Types/BaseType.cs" /> | ||
31 | <include name="Types/ObjectReference.cs" /> | 31 | <include name="Types/ObjectReference.cs" /> |
32 | <include name="Types/PrimitiveTypes/Char.cs" /> | ||
33 | <include name="Types/PrimitiveTypes/Byte.cs" /> | 32 | <include name="Types/PrimitiveTypes/Byte.cs" /> |
33 | <include name="Types/PrimitiveTypes/Char.cs" /> | ||
34 | <include name="Types/PrimitiveTypes/Float.cs" /> | 34 | <include name="Types/PrimitiveTypes/Float.cs" /> |
35 | <include name="Types/PrimitiveTypes/Int.cs" /> | 35 | <include name="Types/PrimitiveTypes/Int.cs" /> |
36 | </sources> | 36 | </sources> |