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authorlbsa712007-06-09 21:45:58 +0000
committerlbsa712007-06-09 21:45:58 +0000
commit4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch)
tree8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
parent*Fixed casting mishap in last commit - client now starts up without crashing (diff)
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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
Diffstat (limited to 'OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj')
-rw-r--r--OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj32
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
index 6ffcf9e..bd1a332 100644
--- a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
+++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
@@ -76,64 +76,64 @@
76 </ProjectReference> 76 </ProjectReference>
77 </ItemGroup> 77 </ItemGroup>
78 <ItemGroup> 78 <ItemGroup>
79 <Compile Include="MainMemory.cs"> 79 <Compile Include="ClassInstance.cs">
80 <SubType>Code</SubType>
81 </Compile>
82 <Compile Include="ClassRecord.cs">
80 <SubType>Code</SubType> 83 <SubType>Code</SubType>
81 </Compile> 84 </Compile>
82 <Compile Include="Heap.cs"> 85 <Compile Include="Heap.cs">
83 <SubType>Code</SubType> 86 <SubType>Code</SubType>
84 </Compile> 87 </Compile>
85 <Compile Include="StackFrame.cs"> 88 <Compile Include="Interpreter.cs">
86 <SubType>Code</SubType> 89 <SubType>Code</SubType>
87 </Compile> 90 </Compile>
88 <Compile Include="InterpreterLogic.cs"> 91 <Compile Include="InterpreterLogic.cs">
89 <SubType>Code</SubType> 92 <SubType>Code</SubType>
90 </Compile> 93 </Compile>
91 <Compile Include="OpenSimJVM.cs"> 94 <Compile Include="InterpreterMethods.cs">
92 <SubType>Code</SubType> 95 <SubType>Code</SubType>
93 </Compile> 96 </Compile>
94 <Compile Include="InterpreterMethods.cs"> 97 <Compile Include="InterpreterReturn.cs">
95 <SubType>Code</SubType> 98 <SubType>Code</SubType>
96 </Compile> 99 </Compile>
97 <Compile Include="ClassInstance.cs"> 100 <Compile Include="MainMemory.cs">
98 <SubType>Code</SubType> 101 <SubType>Code</SubType>
99 </Compile> 102 </Compile>
100 <Compile Include="InterpreterReturn.cs"> 103 <Compile Include="MethodMemory.cs">
101 <SubType>Code</SubType> 104 <SubType>Code</SubType>
102 </Compile> 105 </Compile>
103 <Compile Include="Interpreter.cs"> 106 <Compile Include="Object.cs">
104 <SubType>Code</SubType> 107 <SubType>Code</SubType>
105 </Compile> 108 </Compile>
106 <Compile Include="ClassRecord.cs"> 109 <Compile Include="OpenSimJVM.cs">
107 <SubType>Code</SubType> 110 <SubType>Code</SubType>
108 </Compile> 111 </Compile>
109 <Compile Include="Stack.cs"> 112 <Compile Include="Stack.cs">
110 <SubType>Code</SubType> 113 <SubType>Code</SubType>
111 </Compile> 114 </Compile>
112 <Compile Include="Object.cs"> 115 <Compile Include="StackFrame.cs">
113 <SubType>Code</SubType> 116 <SubType>Code</SubType>
114 </Compile> 117 </Compile>
115 <Compile Include="Thread.cs"> 118 <Compile Include="Thread.cs">
116 <SubType>Code</SubType> 119 <SubType>Code</SubType>
117 </Compile> 120 </Compile>
118 <Compile Include="MethodMemory.cs">
119 <SubType>Code</SubType>
120 </Compile>
121 <Compile Include="Properties\AssemblyInfo.cs"> 121 <Compile Include="Properties\AssemblyInfo.cs">
122 <SubType>Code</SubType> 122 <SubType>Code</SubType>
123 </Compile> 123 </Compile>
124 <Compile Include="Types\BaseType.cs"> 124 <Compile Include="Types\ArrayReference.cs">
125 <SubType>Code</SubType> 125 <SubType>Code</SubType>
126 </Compile> 126 </Compile>
127 <Compile Include="Types\ArrayReference.cs"> 127 <Compile Include="Types\BaseType.cs">
128 <SubType>Code</SubType> 128 <SubType>Code</SubType>
129 </Compile> 129 </Compile>
130 <Compile Include="Types\ObjectReference.cs"> 130 <Compile Include="Types\ObjectReference.cs">
131 <SubType>Code</SubType> 131 <SubType>Code</SubType>
132 </Compile> 132 </Compile>
133 <Compile Include="Types\PrimitiveTypes\Char.cs"> 133 <Compile Include="Types\PrimitiveTypes\Byte.cs">
134 <SubType>Code</SubType> 134 <SubType>Code</SubType>
135 </Compile> 135 </Compile>
136 <Compile Include="Types\PrimitiveTypes\Byte.cs"> 136 <Compile Include="Types\PrimitiveTypes\Char.cs">
137 <SubType>Code</SubType> 137 <SubType>Code</SubType>
138 </Compile> 138 </Compile>
139 <Compile Include="Types\PrimitiveTypes\Float.cs"> 139 <Compile Include="Types\PrimitiveTypes\Float.cs">