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author | lbsa71 | 2007-06-12 18:47:36 +0000 |
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committer | lbsa71 | 2007-06-12 18:47:36 +0000 |
commit | 4d1d5eb0c6fb34f8bfa38bda4123eb425757ace4 (patch) | |
tree | da37fa07f7a31a38b98a03342ac7e17aa58fcf44 /OpenSim/OpenSim.RegionServer | |
parent | *Reverting back to 977 -- will look into this later (diff) | |
download | opensim-SC-4d1d5eb0c6fb34f8bfa38bda4123eb425757ace4.zip opensim-SC-4d1d5eb0c6fb34f8bfa38bda4123eb425757ace4.tar.gz opensim-SC-4d1d5eb0c6fb34f8bfa38bda4123eb425757ace4.tar.bz2 opensim-SC-4d1d5eb0c6fb34f8bfa38bda4123eb425757ace4.tar.xz |
* ignored data recieved from closed sockets
* removed some warnings
Diffstat (limited to 'OpenSim/OpenSim.RegionServer')
4 files changed, 27 insertions, 6 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs b/OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs index 514435a..0bccbc2 100644 --- a/OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs +++ b/OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs | |||
@@ -98,7 +98,7 @@ namespace OpenSim.RegionServer.Client | |||
98 | enablesimpacket.SimulatorInfo.Port = neighbourPort; | 98 | enablesimpacket.SimulatorInfo.Port = neighbourPort; |
99 | enablePackets.Add(enablesimpacket); | 99 | enablePackets.Add(enablesimpacket); |
100 | } | 100 | } |
101 | catch (Exception e) | 101 | catch |
102 | { | 102 | { |
103 | MainConsole.Instance.Notice("Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing."); | 103 | MainConsole.Instance.Notice("Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing."); |
104 | } | 104 | } |
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs index 8620e8c..ace0d20 100644 --- a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs +++ b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs | |||
@@ -237,7 +237,7 @@ namespace OpenSim.RegionServer.Simulator | |||
237 | } | 237 | } |
238 | } | 238 | } |
239 | } | 239 | } |
240 | catch (Exception e) | 240 | catch |
241 | { | 241 | { |
242 | return false; //Exception. For now, lets skip subdivision | 242 | return false; //Exception. For now, lets skip subdivision |
243 | } | 243 | } |
@@ -294,7 +294,7 @@ namespace OpenSim.RegionServer.Simulator | |||
294 | startParcel = getParcel(start_x, start_y); | 294 | startParcel = getParcel(start_x, start_y); |
295 | endParcel = getParcel(end_x, end_y); | 295 | endParcel = getParcel(end_x, end_y); |
296 | } | 296 | } |
297 | catch (Exception e) | 297 | catch |
298 | { | 298 | { |
299 | return false; //Error occured when trying to get the start and end parcels | 299 | return false; //Error occured when trying to get the start and end parcels |
300 | } | 300 | } |
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.cs index 765c74e..ac64c79 100644 --- a/OpenSim/OpenSim.RegionServer/Simulator/World.cs +++ b/OpenSim/OpenSim.RegionServer/Simulator/World.cs | |||
@@ -478,7 +478,7 @@ namespace OpenSim.RegionServer.Simulator | |||
478 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); | 478 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); |
479 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; | 479 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; |
480 | } | 480 | } |
481 | catch (Exception e) | 481 | catch |
482 | { | 482 | { |
483 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | 483 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); |
484 | Terrain.hills(); | 484 | Terrain.hills(); |
diff --git a/OpenSim/OpenSim.RegionServer/UDPServer.cs b/OpenSim/OpenSim.RegionServer/UDPServer.cs index 6b3e7b1..f0d3367 100644 --- a/OpenSim/OpenSim.RegionServer/UDPServer.cs +++ b/OpenSim/OpenSim.RegionServer/UDPServer.cs | |||
@@ -135,7 +135,28 @@ namespace OpenSim.RegionServer | |||
135 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | 135 | ipeSender = new IPEndPoint(IPAddress.Any, 0); |
136 | epSender = (EndPoint)ipeSender; | 136 | epSender = (EndPoint)ipeSender; |
137 | Packet packet = null; | 137 | Packet packet = null; |
138 | int numBytes = Server.EndReceiveFrom(result, ref epSender); | 138 | |
139 | int numBytes; | ||
140 | |||
141 | try | ||
142 | { | ||
143 | numBytes = Server.EndReceiveFrom(result, ref epSender); | ||
144 | } | ||
145 | catch (SocketException e) | ||
146 | { | ||
147 | switch( e.SocketErrorCode ) | ||
148 | { | ||
149 | case SocketError.NotConnected: | ||
150 | case SocketError.ConnectionReset: | ||
151 | // At this point, we should clear the client connection altogether. | ||
152 | // The app should hook a disconnect event into the UDPServer. | ||
153 | // But for now, just ignore it. | ||
154 | return; | ||
155 | default: | ||
156 | throw; | ||
157 | } | ||
158 | } | ||
159 | |||
139 | int packetEnd = numBytes - 1; | 160 | int packetEnd = numBytes - 1; |
140 | 161 | ||
141 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | 162 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); |
@@ -181,7 +202,7 @@ namespace OpenSim.RegionServer | |||
181 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); | 202 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); |
182 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | 203 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
183 | Server.Bind(ServerIncoming); | 204 | Server.Bind(ServerIncoming); |
184 | 205 | ||
185 | m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); | 206 | m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); |
186 | 207 | ||
187 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | 208 | ipeSender = new IPEndPoint(IPAddress.Any, 0); |