diff options
author | mingchen | 2007-06-06 21:59:05 +0000 |
---|---|---|
committer | mingchen | 2007-06-06 21:59:05 +0000 |
commit | fa50dce1b68be238da2494031769dc347899675a (patch) | |
tree | 087341f677201cdb4f768b7be083f6dfc7419615 /OpenSim/OpenSim.RegionServer | |
parent | *Fixing CCNet: Second Attempt (diff) | |
download | opensim-SC-fa50dce1b68be238da2494031769dc347899675a.zip opensim-SC-fa50dce1b68be238da2494031769dc347899675a.tar.gz opensim-SC-fa50dce1b68be238da2494031769dc347899675a.tar.bz2 opensim-SC-fa50dce1b68be238da2494031769dc347899675a.tar.xz |
If this is what it takes, then fine
*Adding every .build and .csproj to get ccnet working (hopefully)
Diffstat (limited to 'OpenSim/OpenSim.RegionServer')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj | 76 | ||||
-rw-r--r-- | OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | 46 |
2 files changed, 61 insertions, 61 deletions
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj index 256d3e1..9161a4e 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -124,10 +124,10 @@ | |||
124 | </ProjectReference> | 124 | </ProjectReference> |
125 | </ItemGroup> | 125 | </ItemGroup> |
126 | <ItemGroup> | 126 | <ItemGroup> |
127 | <Compile Include="AgentAssetUpload.cs"> | 127 | <Compile Include="OpenSimMain.cs"> |
128 | <SubType>Code</SubType> | 128 | <SubType>Code</SubType> |
129 | </Compile> | 129 | </Compile> |
130 | <Compile Include="AuthenticateSessionsBase.cs"> | 130 | <Compile Include="UDPServer.cs"> |
131 | <SubType>Code</SubType> | 131 | <SubType>Code</SubType> |
132 | </Compile> | 132 | </Compile> |
133 | <Compile Include="AuthenticateSessionsLocal.cs"> | 133 | <Compile Include="AuthenticateSessionsLocal.cs"> |
@@ -136,28 +136,16 @@ | |||
136 | <Compile Include="AuthenticateSessionsRemote.cs"> | 136 | <Compile Include="AuthenticateSessionsRemote.cs"> |
137 | <SubType>Code</SubType> | 137 | <SubType>Code</SubType> |
138 | </Compile> | 138 | </Compile> |
139 | <Compile Include="ClientView.cs"> | 139 | <Compile Include="OpenSimNetworkHandler.cs"> |
140 | <SubType>Code</SubType> | ||
141 | </Compile> | ||
142 | <Compile Include="ClientView.Grid.cs"> | ||
143 | <SubType>Code</SubType> | ||
144 | </Compile> | ||
145 | <Compile Include="ClientView.PacketHandlers.cs"> | ||
146 | <SubType>Code</SubType> | ||
147 | </Compile> | ||
148 | <Compile Include="ClientView.ProcessPackets.cs"> | ||
149 | <SubType>Code</SubType> | ||
150 | </Compile> | ||
151 | <Compile Include="ClientViewBase.cs"> | ||
152 | <SubType>Code</SubType> | 140 | <SubType>Code</SubType> |
153 | </Compile> | 141 | </Compile> |
154 | <Compile Include="Grid.cs"> | 142 | <Compile Include="Grid.cs"> |
155 | <SubType>Code</SubType> | 143 | <SubType>Code</SubType> |
156 | </Compile> | 144 | </Compile> |
157 | <Compile Include="OpenSimMain.cs"> | 145 | <Compile Include="RegionInfoBase.cs"> |
158 | <SubType>Code</SubType> | 146 | <SubType>Code</SubType> |
159 | </Compile> | 147 | </Compile> |
160 | <Compile Include="OpenSimNetworkHandler.cs"> | 148 | <Compile Include="ClientView.Grid.cs"> |
161 | <SubType>Code</SubType> | 149 | <SubType>Code</SubType> |
162 | </Compile> | 150 | </Compile> |
163 | <Compile Include="PacketServer.cs"> | 151 | <Compile Include="PacketServer.cs"> |
@@ -166,55 +154,55 @@ | |||
166 | <Compile Include="RegionInfo.cs"> | 154 | <Compile Include="RegionInfo.cs"> |
167 | <SubType>Code</SubType> | 155 | <SubType>Code</SubType> |
168 | </Compile> | 156 | </Compile> |
169 | <Compile Include="RegionInfoBase.cs"> | 157 | <Compile Include="ClientView.PacketHandlers.cs"> |
170 | <SubType>Code</SubType> | 158 | <SubType>Code</SubType> |
171 | </Compile> | 159 | </Compile> |
172 | <Compile Include="RegionServerBase.cs"> | 160 | <Compile Include="AuthenticateSessionsBase.cs"> |
173 | <SubType>Code</SubType> | 161 | <SubType>Code</SubType> |
174 | </Compile> | 162 | </Compile> |
175 | <Compile Include="UDPServer.cs"> | 163 | <Compile Include="ClientView.ProcessPackets.cs"> |
176 | <SubType>Code</SubType> | 164 | <SubType>Code</SubType> |
177 | </Compile> | 165 | </Compile> |
178 | <Compile Include="VersionInfo.cs"> | 166 | <Compile Include="VersionInfo.cs"> |
179 | <SubType>Code</SubType> | 167 | <SubType>Code</SubType> |
180 | </Compile> | 168 | </Compile> |
181 | <Compile Include="Assets\AssetCache.cs"> | 169 | <Compile Include="AgentAssetUpload.cs"> |
182 | <SubType>Code</SubType> | 170 | <SubType>Code</SubType> |
183 | </Compile> | 171 | </Compile> |
184 | <Compile Include="Assets\InventoryCache.cs"> | 172 | <Compile Include="ClientViewBase.cs"> |
185 | <SubType>Code</SubType> | 173 | <SubType>Code</SubType> |
186 | </Compile> | 174 | </Compile> |
187 | <Compile Include="CAPS\AdminWebFront.cs"> | 175 | <Compile Include="RegionServerBase.cs"> |
188 | <SubType>Code</SubType> | 176 | <SubType>Code</SubType> |
189 | </Compile> | 177 | </Compile> |
190 | <Compile Include="types\Mesh.cs"> | 178 | <Compile Include="ClientView.cs"> |
191 | <SubType>Code</SubType> | 179 | <SubType>Code</SubType> |
192 | </Compile> | 180 | </Compile> |
193 | <Compile Include="types\Triangle.cs"> | 181 | <Compile Include="CAPS\AdminWebFront.cs"> |
194 | <SubType>Code</SubType> | 182 | <SubType>Code</SubType> |
195 | </Compile> | 183 | </Compile> |
196 | <Compile Include="world\Avatar.Client.cs"> | 184 | <Compile Include="world\Avatar.Client.cs"> |
197 | <SubType>Code</SubType> | 185 | <SubType>Code</SubType> |
198 | </Compile> | 186 | </Compile> |
199 | <Compile Include="world\Avatar.cs"> | 187 | <Compile Include="world\Entity.cs"> |
200 | <SubType>Code</SubType> | 188 | <SubType>Code</SubType> |
201 | </Compile> | 189 | </Compile> |
202 | <Compile Include="world\Avatar.Update.cs"> | 190 | <Compile Include="world\Avatar.cs"> |
203 | <SubType>Code</SubType> | 191 | <SubType>Code</SubType> |
204 | </Compile> | 192 | </Compile> |
205 | <Compile Include="world\AvatarAnimations.cs"> | 193 | <Compile Include="world\World.PacketHandlers.cs"> |
206 | <SubType>Code</SubType> | 194 | <SubType>Code</SubType> |
207 | </Compile> | 195 | </Compile> |
208 | <Compile Include="world\Entity.cs"> | 196 | <Compile Include="world\Avatar.Update.cs"> |
209 | <SubType>Code</SubType> | 197 | <SubType>Code</SubType> |
210 | </Compile> | 198 | </Compile> |
211 | <Compile Include="world\ParcelManager.cs"> | 199 | <Compile Include="world\AvatarAnimations.cs"> |
212 | <SubType>Code</SubType> | 200 | <SubType>Code</SubType> |
213 | </Compile> | 201 | </Compile> |
214 | <Compile Include="world\Primitive.cs"> | 202 | <Compile Include="world\ParcelManager.cs"> |
215 | <SubType>Code</SubType> | 203 | <SubType>Code</SubType> |
216 | </Compile> | 204 | </Compile> |
217 | <Compile Include="world\Primitive2.cs"> | 205 | <Compile Include="world\WorldBase.cs"> |
218 | <SubType>Code</SubType> | 206 | <SubType>Code</SubType> |
219 | </Compile> | 207 | </Compile> |
220 | <Compile Include="world\SceneObject.cs"> | 208 | <Compile Include="world\SceneObject.cs"> |
@@ -223,33 +211,45 @@ | |||
223 | <Compile Include="world\World.cs"> | 211 | <Compile Include="world\World.cs"> |
224 | <SubType>Code</SubType> | 212 | <SubType>Code</SubType> |
225 | </Compile> | 213 | </Compile> |
226 | <Compile Include="world\World.PacketHandlers.cs"> | 214 | <Compile Include="world\Primitive.cs"> |
227 | <SubType>Code</SubType> | 215 | <SubType>Code</SubType> |
228 | </Compile> | 216 | </Compile> |
229 | <Compile Include="world\World.Scripting.cs"> | 217 | <Compile Include="world\World.Scripting.cs"> |
230 | <SubType>Code</SubType> | 218 | <SubType>Code</SubType> |
231 | </Compile> | 219 | </Compile> |
232 | <Compile Include="world\WorldBase.cs"> | 220 | <Compile Include="world\Primitive2.cs"> |
233 | <SubType>Code</SubType> | 221 | <SubType>Code</SubType> |
234 | </Compile> | 222 | </Compile> |
235 | <Compile Include="world\scripting\IScriptContext.cs"> | 223 | <Compile Include="world\scripting\IScriptHandler.cs"> |
236 | <SubType>Code</SubType> | 224 | <SubType>Code</SubType> |
237 | </Compile> | 225 | </Compile> |
238 | <Compile Include="world\scripting\IScriptEntity.cs"> | 226 | <Compile Include="world\scripting\ScriptFactory.cs"> |
239 | <SubType>Code</SubType> | 227 | <SubType>Code</SubType> |
240 | </Compile> | 228 | </Compile> |
241 | <Compile Include="world\scripting\IScriptHandler.cs"> | 229 | <Compile Include="world\scripting\IScriptContext.cs"> |
242 | <SubType>Code</SubType> | 230 | <SubType>Code</SubType> |
243 | </Compile> | 231 | </Compile> |
244 | <Compile Include="world\scripting\Script.cs"> | 232 | <Compile Include="world\scripting\Script.cs"> |
245 | <SubType>Code</SubType> | 233 | <SubType>Code</SubType> |
246 | </Compile> | 234 | </Compile> |
247 | <Compile Include="world\scripting\ScriptFactory.cs"> | 235 | <Compile Include="world\scripting\IScriptEntity.cs"> |
248 | <SubType>Code</SubType> | 236 | <SubType>Code</SubType> |
249 | </Compile> | 237 | </Compile> |
250 | <Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs"> | 238 | <Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs"> |
251 | <SubType>Code</SubType> | 239 | <SubType>Code</SubType> |
252 | </Compile> | 240 | </Compile> |
241 | <Compile Include="Assets\InventoryCache.cs"> | ||
242 | <SubType>Code</SubType> | ||
243 | </Compile> | ||
244 | <Compile Include="Assets\AssetCache.cs"> | ||
245 | <SubType>Code</SubType> | ||
246 | </Compile> | ||
247 | <Compile Include="types\Mesh.cs"> | ||
248 | <SubType>Code</SubType> | ||
249 | </Compile> | ||
250 | <Compile Include="types\Triangle.cs"> | ||
251 | <SubType>Code</SubType> | ||
252 | </Compile> | ||
253 | </ItemGroup> | 253 | </ItemGroup> |
254 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | 254 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> |
255 | <PropertyGroup> | 255 | <PropertyGroup> |
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index 25bbf07..bbd63f1 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -11,48 +11,48 @@ | |||
11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > | 11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > |
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="AgentAssetUpload.cs" /> | 14 | <include name="OpenSimMain.cs" /> |
15 | <include name="AuthenticateSessionsBase.cs" /> | 15 | <include name="UDPServer.cs" /> |
16 | <include name="AuthenticateSessionsLocal.cs" /> | 16 | <include name="AuthenticateSessionsLocal.cs" /> |
17 | <include name="AuthenticateSessionsRemote.cs" /> | 17 | <include name="AuthenticateSessionsRemote.cs" /> |
18 | <include name="ClientView.cs" /> | 18 | <include name="OpenSimNetworkHandler.cs" /> |
19 | <include name="Grid.cs" /> | ||
20 | <include name="RegionInfoBase.cs" /> | ||
19 | <include name="ClientView.Grid.cs" /> | 21 | <include name="ClientView.Grid.cs" /> |
22 | <include name="PacketServer.cs" /> | ||
23 | <include name="RegionInfo.cs" /> | ||
20 | <include name="ClientView.PacketHandlers.cs" /> | 24 | <include name="ClientView.PacketHandlers.cs" /> |
25 | <include name="AuthenticateSessionsBase.cs" /> | ||
21 | <include name="ClientView.ProcessPackets.cs" /> | 26 | <include name="ClientView.ProcessPackets.cs" /> |
27 | <include name="VersionInfo.cs" /> | ||
28 | <include name="AgentAssetUpload.cs" /> | ||
22 | <include name="ClientViewBase.cs" /> | 29 | <include name="ClientViewBase.cs" /> |
23 | <include name="Grid.cs" /> | ||
24 | <include name="OpenSimMain.cs" /> | ||
25 | <include name="OpenSimNetworkHandler.cs" /> | ||
26 | <include name="PacketServer.cs" /> | ||
27 | <include name="RegionInfo.cs" /> | ||
28 | <include name="RegionInfoBase.cs" /> | ||
29 | <include name="RegionServerBase.cs" /> | 30 | <include name="RegionServerBase.cs" /> |
30 | <include name="UDPServer.cs" /> | 31 | <include name="ClientView.cs" /> |
31 | <include name="VersionInfo.cs" /> | ||
32 | <include name="Assets/AssetCache.cs" /> | ||
33 | <include name="Assets/InventoryCache.cs" /> | ||
34 | <include name="CAPS/AdminWebFront.cs" /> | 32 | <include name="CAPS/AdminWebFront.cs" /> |
35 | <include name="types/Mesh.cs" /> | ||
36 | <include name="types/Triangle.cs" /> | ||
37 | <include name="world/Avatar.Client.cs" /> | 33 | <include name="world/Avatar.Client.cs" /> |
34 | <include name="world/Entity.cs" /> | ||
38 | <include name="world/Avatar.cs" /> | 35 | <include name="world/Avatar.cs" /> |
36 | <include name="world/World.PacketHandlers.cs" /> | ||
39 | <include name="world/Avatar.Update.cs" /> | 37 | <include name="world/Avatar.Update.cs" /> |
40 | <include name="world/AvatarAnimations.cs" /> | 38 | <include name="world/AvatarAnimations.cs" /> |
41 | <include name="world/Entity.cs" /> | ||
42 | <include name="world/ParcelManager.cs" /> | 39 | <include name="world/ParcelManager.cs" /> |
43 | <include name="world/Primitive.cs" /> | 40 | <include name="world/WorldBase.cs" /> |
44 | <include name="world/Primitive2.cs" /> | ||
45 | <include name="world/SceneObject.cs" /> | 41 | <include name="world/SceneObject.cs" /> |
46 | <include name="world/World.cs" /> | 42 | <include name="world/World.cs" /> |
47 | <include name="world/World.PacketHandlers.cs" /> | 43 | <include name="world/Primitive.cs" /> |
48 | <include name="world/World.Scripting.cs" /> | 44 | <include name="world/World.Scripting.cs" /> |
49 | <include name="world/WorldBase.cs" /> | 45 | <include name="world/Primitive2.cs" /> |
50 | <include name="world/scripting/IScriptContext.cs" /> | ||
51 | <include name="world/scripting/IScriptEntity.cs" /> | ||
52 | <include name="world/scripting/IScriptHandler.cs" /> | 46 | <include name="world/scripting/IScriptHandler.cs" /> |
53 | <include name="world/scripting/Script.cs" /> | ||
54 | <include name="world/scripting/ScriptFactory.cs" /> | 47 | <include name="world/scripting/ScriptFactory.cs" /> |
48 | <include name="world/scripting/IScriptContext.cs" /> | ||
49 | <include name="world/scripting/Script.cs" /> | ||
50 | <include name="world/scripting/IScriptEntity.cs" /> | ||
55 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> | 51 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> |
52 | <include name="Assets/InventoryCache.cs" /> | ||
53 | <include name="Assets/AssetCache.cs" /> | ||
54 | <include name="types/Mesh.cs" /> | ||
55 | <include name="types/Triangle.cs" /> | ||
56 | </sources> | 56 | </sources> |
57 | <references basedir="${project::get-base-directory()}"> | 57 | <references basedir="${project::get-base-directory()}"> |
58 | <lib> | 58 | <lib> |