diff options
author | mingchen | 2007-06-07 15:13:24 +0000 |
---|---|---|
committer | mingchen | 2007-06-07 15:13:24 +0000 |
commit | 2c4dacc1d6d8ddb57bdecdce163622934bdc43bf (patch) | |
tree | c55751c326fbea6fccd88ac457b45412180b2192 /OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs | |
parent | Fixing SVN: Re-adding Types folder (with correct capitalization) ( 2 / 3 ) (diff) | |
download | opensim-SC-2c4dacc1d6d8ddb57bdecdce163622934bdc43bf.zip opensim-SC-2c4dacc1d6d8ddb57bdecdce163622934bdc43bf.tar.gz opensim-SC-2c4dacc1d6d8ddb57bdecdce163622934bdc43bf.tar.bz2 opensim-SC-2c4dacc1d6d8ddb57bdecdce163622934bdc43bf.tar.xz |
Fixing SVN: Adding hopefully everything else (2.5 / 3)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs | 484 |
1 files changed, 484 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs new file mode 100644 index 0000000..0135e26 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs | |||
@@ -0,0 +1,484 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Physics.Manager; | ||
35 | using OpenSim.Framework.Inventory; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.RegionServer.Client; | ||
38 | |||
39 | using Axiom.MathLib; | ||
40 | |||
41 | namespace OpenSim.RegionServer.Simulator | ||
42 | { | ||
43 | public partial class Avatar : Entity | ||
44 | { | ||
45 | public static bool PhysicsEngineFlying = false; | ||
46 | public static AvatarAnimations Animations; | ||
47 | public string firstname; | ||
48 | public string lastname; | ||
49 | public ClientView ControllingClient; | ||
50 | public LLUUID current_anim; | ||
51 | public int anim_seq; | ||
52 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
53 | private bool updateflag = false; | ||
54 | private byte movementflag = 0; | ||
55 | private List<NewForce> forcesList = new List<NewForce>(); | ||
56 | private short _updateCount = 0; | ||
57 | private Axiom.MathLib.Quaternion bodyRot; | ||
58 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
59 | private byte[] visualParams; | ||
60 | private AvatarWearable[] Wearables; | ||
61 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
62 | private LLVector3 positionFrameBeforeLast = new LLVector3(0, 0, 0); | ||
63 | |||
64 | private int positionRoundedX = 0; | ||
65 | private int positionRoundedY = 0; | ||
66 | |||
67 | private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over | ||
68 | private int parcelUpdateSequenceIncrement = 1; | ||
69 | private ulong m_regionHandle; | ||
70 | //private Dictionary<uint, ClientView> m_clientThreads; | ||
71 | private string m_regionName; | ||
72 | private ushort m_regionWaterHeight; | ||
73 | private bool m_regionTerraform; | ||
74 | private bool childAvatar = false; | ||
75 | |||
76 | public Avatar(ClientView TheClient, World world, string regionName, Dictionary<uint, ClientView> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater) | ||
77 | { | ||
78 | m_world = world; | ||
79 | // m_clientThreads = clientThreads; | ||
80 | m_regionName = regionName; | ||
81 | m_regionHandle = regionHandle; | ||
82 | m_regionTerraform = regionTerraform; | ||
83 | m_regionWaterHeight = regionWater; | ||
84 | |||
85 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)"); | ||
86 | ControllingClient = TheClient; | ||
87 | localid = 8880000 + (this.m_world._localNumber++); | ||
88 | Pos = ControllingClient.startpos; | ||
89 | visualParams = new byte[218]; | ||
90 | for (int i = 0; i < 218; i++) | ||
91 | { | ||
92 | visualParams[i] = 100; | ||
93 | } | ||
94 | Wearables = new AvatarWearable[13]; //should be 13 of these | ||
95 | for (int i = 0; i < 13; i++) | ||
96 | { | ||
97 | Wearables[i] = new AvatarWearable(); | ||
98 | } | ||
99 | this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
100 | this.Wearables[0].ItemID = LLUUID.Random(); | ||
101 | |||
102 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
103 | |||
104 | //register for events | ||
105 | ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance); | ||
106 | ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
107 | ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement); | ||
108 | ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition); | ||
109 | ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate); | ||
110 | ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
111 | ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange); | ||
112 | |||
113 | } | ||
114 | |||
115 | public PhysicsActor PhysActor | ||
116 | { | ||
117 | set | ||
118 | { | ||
119 | this._physActor = value; | ||
120 | } | ||
121 | get | ||
122 | { | ||
123 | return _physActor; | ||
124 | } | ||
125 | } | ||
126 | |||
127 | public void ChildStatusChange(bool status) | ||
128 | { | ||
129 | this.childAvatar = status; | ||
130 | |||
131 | if (this.childAvatar == true) | ||
132 | { | ||
133 | this._physActor.Velocity = new PhysicsVector(0, 0, 0); | ||
134 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
135 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
136 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
137 | terse.RegionData.TimeDilation = 64096; | ||
138 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
139 | terse.ObjectData[0] = terseBlock; | ||
140 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
141 | foreach (Avatar client in avList) | ||
142 | { | ||
143 | client.SendPacketToViewer(terse); | ||
144 | } | ||
145 | } | ||
146 | else | ||
147 | { | ||
148 | LLVector3 startp = ControllingClient.StartPos; | ||
149 | lock (m_world.LockPhysicsEngine) | ||
150 | { | ||
151 | this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z); | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | |||
156 | public override void addForces() | ||
157 | { | ||
158 | lock (this.forcesList) | ||
159 | { | ||
160 | if (this.forcesList.Count > 0) | ||
161 | { | ||
162 | for (int i = 0; i < this.forcesList.Count; i++) | ||
163 | { | ||
164 | NewForce force = this.forcesList[i]; | ||
165 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | ||
166 | lock (m_world.LockPhysicsEngine) | ||
167 | { | ||
168 | this._physActor.Velocity = phyVector; | ||
169 | } | ||
170 | this.updateflag = true; | ||
171 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | ||
172 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | ||
173 | } | ||
174 | for (int i = 0; i < this.forcesList.Count; i++) | ||
175 | { | ||
176 | this.forcesList.RemoveAt(0); | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | |||
182 | public static void SetupTemplate(string name) | ||
183 | { | ||
184 | FileInfo fInfo = new FileInfo(name); | ||
185 | long numBytes = fInfo.Length; | ||
186 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
187 | BinaryReader br = new BinaryReader(fStream); | ||
188 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
189 | br.Close(); | ||
190 | fStream.Close(); | ||
191 | |||
192 | libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); | ||
193 | |||
194 | SetDefaultPacketValues(objdata); | ||
195 | objdata.TextureEntry = data1; | ||
196 | objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); | ||
197 | objdata.PathCurve = 16; | ||
198 | objdata.ProfileCurve = 1; | ||
199 | objdata.PathScaleX = 100; | ||
200 | objdata.PathScaleY = 100; | ||
201 | objdata.ParentID = 0; | ||
202 | objdata.OwnerID = LLUUID.Zero; | ||
203 | objdata.Scale = new LLVector3(1, 1, 1); | ||
204 | objdata.PCode = 47; | ||
205 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
206 | libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||
207 | pos.X = 100f; | ||
208 | objdata.ID = 8880000; | ||
209 | objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); | ||
210 | libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); | ||
211 | //objdata.FullID=user.AgentID; | ||
212 | byte[] pb = pos.GetBytes(); | ||
213 | Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); | ||
214 | |||
215 | Avatar.AvatarTemplate = objdata; | ||
216 | } | ||
217 | |||
218 | protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) | ||
219 | { | ||
220 | objdata.PSBlock = new byte[0]; | ||
221 | objdata.ExtraParams = new byte[1]; | ||
222 | objdata.MediaURL = new byte[0]; | ||
223 | objdata.NameValue = new byte[0]; | ||
224 | objdata.Text = new byte[0]; | ||
225 | objdata.TextColor = new byte[4]; | ||
226 | objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); | ||
227 | objdata.JointPivot = new LLVector3(0, 0, 0); | ||
228 | objdata.Material = 4; | ||
229 | objdata.TextureAnim = new byte[0]; | ||
230 | objdata.Sound = LLUUID.Zero; | ||
231 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
232 | objdata.TextureEntry = ntex.ToBytes(); | ||
233 | objdata.State = 0; | ||
234 | objdata.Data = new byte[0]; | ||
235 | |||
236 | objdata.ObjectData = new byte[76]; | ||
237 | objdata.ObjectData[15] = 128; | ||
238 | objdata.ObjectData[16] = 63; | ||
239 | objdata.ObjectData[56] = 128; | ||
240 | objdata.ObjectData[61] = 102; | ||
241 | objdata.ObjectData[62] = 40; | ||
242 | objdata.ObjectData[63] = 61; | ||
243 | objdata.ObjectData[64] = 189; | ||
244 | |||
245 | |||
246 | } | ||
247 | |||
248 | public void CompleteMovement() | ||
249 | { | ||
250 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); | ||
251 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | ||
252 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | ||
253 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | ||
254 | mov.Data.RegionHandle = this.m_regionHandle; | ||
255 | // TODO - dynamicalise this stuff | ||
256 | mov.Data.Timestamp = 1172750370; | ||
257 | mov.Data.Position = this.ControllingClient.startpos; | ||
258 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); | ||
259 | |||
260 | ControllingClient.OutPacket(mov); | ||
261 | } | ||
262 | |||
263 | public void HandleAgentUpdate(Packet pack) | ||
264 | { | ||
265 | this.HandleUpdate((AgentUpdatePacket)pack); | ||
266 | } | ||
267 | |||
268 | public void HandleUpdate(AgentUpdatePacket pack) | ||
269 | { | ||
270 | if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0) | ||
271 | { | ||
272 | if (this._physActor.Flying == false) | ||
273 | { | ||
274 | this.current_anim = Animations.AnimsLLUUID["FLY"]; | ||
275 | this.anim_seq = 1; | ||
276 | this.SendAnimPack(); | ||
277 | } | ||
278 | this._physActor.Flying = true; | ||
279 | |||
280 | } | ||
281 | else | ||
282 | { | ||
283 | if (this._physActor.Flying == true) | ||
284 | { | ||
285 | this.current_anim = Animations.AnimsLLUUID["STAND"]; | ||
286 | this.anim_seq = 1; | ||
287 | this.SendAnimPack(); | ||
288 | } | ||
289 | this._physActor.Flying = false; | ||
290 | } | ||
291 | if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) | ||
292 | { | ||
293 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
294 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | ||
295 | { | ||
296 | |||
297 | if (((movementflag & 1) == 0) && (!this._physActor.Flying)) | ||
298 | { | ||
299 | this.current_anim = Animations.AnimsLLUUID["WALK"]; | ||
300 | this.anim_seq = 1; | ||
301 | this.SendAnimPack(); | ||
302 | } | ||
303 | |||
304 | |||
305 | //we should add a new force to the list | ||
306 | // but for now we will deal with velocities | ||
307 | NewForce newVelocity = new NewForce(); | ||
308 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
309 | Axiom.MathLib.Vector3 direc = q * v3; | ||
310 | direc.Normalize(); | ||
311 | |||
312 | //work out velocity for sim physics system | ||
313 | direc = direc * ((0.03f) * 128f); | ||
314 | if (this._physActor.Flying) | ||
315 | direc *= 4; | ||
316 | |||
317 | newVelocity.X = direc.x; | ||
318 | newVelocity.Y = direc.y; | ||
319 | newVelocity.Z = direc.z; | ||
320 | this.forcesList.Add(newVelocity); | ||
321 | movementflag = 1; | ||
322 | this.bodyRot = q; | ||
323 | } | ||
324 | } | ||
325 | else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying)) | ||
326 | { | ||
327 | if (((movementflag & 2) == 0) && this._physActor.Flying) | ||
328 | { | ||
329 | //we should add a new force to the list | ||
330 | // but for now we will deal with velocities | ||
331 | NewForce newVelocity = new NewForce(); | ||
332 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); | ||
333 | Axiom.MathLib.Vector3 direc = v3; | ||
334 | direc.Normalize(); | ||
335 | |||
336 | //work out velocity for sim physics system | ||
337 | direc = direc * ((0.03f) * 128f * 2); | ||
338 | newVelocity.X = direc.x; | ||
339 | newVelocity.Y = direc.y; | ||
340 | newVelocity.Z = direc.z; | ||
341 | this.forcesList.Add(newVelocity); | ||
342 | movementflag = 2; | ||
343 | } | ||
344 | } | ||
345 | else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying)) | ||
346 | { | ||
347 | if (((movementflag & 4) == 0) && this._physActor.Flying) | ||
348 | { | ||
349 | //we should add a new force to the list | ||
350 | // but for now we will deal with velocities | ||
351 | NewForce newVelocity = new NewForce(); | ||
352 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); | ||
353 | //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
354 | Axiom.MathLib.Vector3 direc = v3; | ||
355 | direc.Normalize(); | ||
356 | |||
357 | //work out velocity for sim physics system | ||
358 | direc = direc * ((0.03f) * 128f * 2); | ||
359 | newVelocity.X = direc.x; | ||
360 | newVelocity.Y = direc.y; | ||
361 | newVelocity.Z = direc.z; | ||
362 | this.forcesList.Add(newVelocity); | ||
363 | movementflag = 4; | ||
364 | } | ||
365 | } | ||
366 | else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
367 | { | ||
368 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
369 | if (((movementflag & 8) == 0) || (q != this.bodyRot)) | ||
370 | { | ||
371 | //we should add a new force to the list | ||
372 | // but for now we will deal with velocities | ||
373 | NewForce newVelocity = new NewForce(); | ||
374 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
375 | Axiom.MathLib.Vector3 direc = q * v3; | ||
376 | direc.Normalize(); | ||
377 | |||
378 | //work out velocity for sim physics system | ||
379 | direc = direc * ((0.03f) * 128f); | ||
380 | if (this._physActor.Flying) | ||
381 | direc *= 2; | ||
382 | |||
383 | newVelocity.X = direc.x; | ||
384 | newVelocity.Y = direc.y; | ||
385 | newVelocity.Z = direc.z; | ||
386 | this.forcesList.Add(newVelocity); | ||
387 | movementflag = 8; | ||
388 | this.bodyRot = q; | ||
389 | } | ||
390 | } | ||
391 | else | ||
392 | { | ||
393 | if (movementflag == 16) | ||
394 | { | ||
395 | movementflag = 0; | ||
396 | } | ||
397 | if ((movementflag) != 0) | ||
398 | { | ||
399 | NewForce newVelocity = new NewForce(); | ||
400 | newVelocity.X = 0; | ||
401 | newVelocity.Y = 0; | ||
402 | newVelocity.Z = 0; | ||
403 | this.forcesList.Add(newVelocity); | ||
404 | movementflag = 0; | ||
405 | // We're standing still, so make it show! | ||
406 | if (this._physActor.Flying == false) | ||
407 | { | ||
408 | this.current_anim = Animations.AnimsLLUUID["STAND"]; | ||
409 | this.anim_seq = 1; | ||
410 | this.SendAnimPack(); | ||
411 | } | ||
412 | this.movementflag = 16; | ||
413 | |||
414 | } | ||
415 | } | ||
416 | } | ||
417 | |||
418 | //really really should be moved somewhere else (RegionInfo.cs ?) | ||
419 | public void SendRegionHandshake(World regionInfo) | ||
420 | { | ||
421 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); | ||
422 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
423 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
424 | |||
425 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); | ||
426 | handshake.RegionInfo.BillableFactor = 0; | ||
427 | handshake.RegionInfo.IsEstateManager = false; | ||
428 | handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00; | ||
429 | handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01; | ||
430 | handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10; | ||
431 | handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11; | ||
432 | handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00; | ||
433 | handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01; | ||
434 | handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10; | ||
435 | handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11; | ||
436 | handshake.RegionInfo.SimAccess = 13; | ||
437 | handshake.RegionInfo.WaterHeight = m_regionWaterHeight; | ||
438 | uint regionFlags = 72458694; | ||
439 | if (this.m_regionTerraform) | ||
440 | { | ||
441 | regionFlags -= 64; | ||
442 | } | ||
443 | handshake.RegionInfo.RegionFlags = regionFlags; | ||
444 | handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); | ||
445 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
446 | handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0; | ||
447 | handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1; | ||
448 | handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2; | ||
449 | handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3; | ||
450 | handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0; | ||
451 | handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1; | ||
452 | handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2; | ||
453 | handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3; | ||
454 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); | ||
455 | |||
456 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); | ||
457 | this.ControllingClient.OutPacket(handshake); | ||
458 | } | ||
459 | |||
460 | public static void LoadAnims() | ||
461 | { | ||
462 | Avatar.Animations = new AvatarAnimations(); | ||
463 | Avatar.Animations.LoadAnims(); | ||
464 | } | ||
465 | |||
466 | public override void LandRenegerated() | ||
467 | { | ||
468 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f); | ||
469 | } | ||
470 | } | ||
471 | |||
472 | public class NewForce | ||
473 | { | ||
474 | public float X; | ||
475 | public float Y; | ||
476 | public float Z; | ||
477 | |||
478 | public NewForce() | ||
479 | { | ||
480 | |||
481 | } | ||
482 | } | ||
483 | |||
484 | } | ||