diff options
author | MW | 2007-05-27 18:52:42 +0000 |
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committer | MW | 2007-05-27 18:52:42 +0000 |
commit | c746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch) | |
tree | 54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.RegionServer/PacketServer.cs | |
parent | Goodbye World (diff) | |
download | opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.zip opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.gz opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.bz2 opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.xz |
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/PacketServer.cs | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/OpenSim/OpenSim.RegionServer/PacketServer.cs b/OpenSim/OpenSim.RegionServer/PacketServer.cs index 6c6f4ca..dd8de4c 100644 --- a/OpenSim/OpenSim.RegionServer/PacketServer.cs +++ b/OpenSim/OpenSim.RegionServer/PacketServer.cs | |||
@@ -1,16 +1,20 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using OpenSim.world; | ||
5 | using libsecondlife.Packets; | 4 | using libsecondlife.Packets; |
5 | using OpenSim.Framework.Interfaces; | ||
6 | using System.Net; | ||
7 | using System.Net.Sockets; | ||
8 | using OpenSim.Assets; | ||
6 | 9 | ||
7 | namespace OpenSim | 10 | namespace OpenSim |
8 | { | 11 | { |
9 | public class PacketServer | 12 | public class PacketServer |
10 | { | 13 | { |
11 | private OpenSimNetworkHandler _networkHandler; | 14 | private OpenSimNetworkHandler _networkHandler; |
12 | private World _localWorld; | 15 | private IWorld _localWorld; |
13 | public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>(); | 16 | public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>(); |
17 | public Dictionary<uint, IClientAPI> ClientAPIs = new Dictionary<uint, IClientAPI>(); | ||
14 | 18 | ||
15 | public PacketServer(OpenSimNetworkHandler networkHandler) | 19 | public PacketServer(OpenSimNetworkHandler networkHandler) |
16 | { | 20 | { |
@@ -18,7 +22,7 @@ namespace OpenSim | |||
18 | _networkHandler.RegisterPacketServer(this); | 22 | _networkHandler.RegisterPacketServer(this); |
19 | } | 23 | } |
20 | 24 | ||
21 | public World LocalWorld | 25 | public IWorld LocalWorld |
22 | { | 26 | { |
23 | set | 27 | set |
24 | { | 28 | { |
@@ -59,27 +63,23 @@ namespace OpenSim | |||
59 | 63 | ||
60 | } | 64 | } |
61 | 65 | ||
62 | #region Client Packet Handlers | 66 | public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass) |
63 | |||
64 | public bool RequestUUIDName(ClientView simClient, Packet packet) | ||
65 | { | 67 | { |
66 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | 68 | ClientView newuser = new ClientView(epSender, useCircuit, this.ClientThreads, assetCache, this, inventoryCache, authenticateSessionsClass); |
67 | Console.WriteLine(packet.ToString()); | 69 | this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); |
68 | UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet; | 70 | this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser); |
69 | UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket(); | ||
70 | nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length]; | ||
71 | 71 | ||
72 | for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++) | ||
73 | { | ||
74 | nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock(); | ||
75 | nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID; | ||
76 | nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name | ||
77 | nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up | ||
78 | } | ||
79 | simClient.OutPacket(nameReply); | ||
80 | return true; | 72 | return true; |
81 | } | 73 | } |
82 | 74 | ||
83 | #endregion | 75 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) |
76 | { | ||
77 | this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode); | ||
78 | } | ||
79 | |||
80 | public virtual void RemoveClientCircuit(uint circuitcode) | ||
81 | { | ||
82 | this._networkHandler.RemoveClientCircuit(circuitcode); | ||
83 | } | ||
84 | } | 84 | } |
85 | } | 85 | } |