diff options
author | mingchen | 2007-06-06 21:59:05 +0000 |
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committer | mingchen | 2007-06-06 21:59:05 +0000 |
commit | fa50dce1b68be238da2494031769dc347899675a (patch) | |
tree | 087341f677201cdb4f768b7be083f6dfc7419615 /OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |
parent | *Fixing CCNet: Second Attempt (diff) | |
download | opensim-SC-fa50dce1b68be238da2494031769dc347899675a.zip opensim-SC-fa50dce1b68be238da2494031769dc347899675a.tar.gz opensim-SC-fa50dce1b68be238da2494031769dc347899675a.tar.bz2 opensim-SC-fa50dce1b68be238da2494031769dc347899675a.tar.xz |
If this is what it takes, then fine
*Adding every .build and .csproj to get ccnet working (hopefully)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index 25bbf07..bbd63f1 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -11,48 +11,48 @@ | |||
11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > | 11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > |
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="AgentAssetUpload.cs" /> | 14 | <include name="OpenSimMain.cs" /> |
15 | <include name="AuthenticateSessionsBase.cs" /> | 15 | <include name="UDPServer.cs" /> |
16 | <include name="AuthenticateSessionsLocal.cs" /> | 16 | <include name="AuthenticateSessionsLocal.cs" /> |
17 | <include name="AuthenticateSessionsRemote.cs" /> | 17 | <include name="AuthenticateSessionsRemote.cs" /> |
18 | <include name="ClientView.cs" /> | 18 | <include name="OpenSimNetworkHandler.cs" /> |
19 | <include name="Grid.cs" /> | ||
20 | <include name="RegionInfoBase.cs" /> | ||
19 | <include name="ClientView.Grid.cs" /> | 21 | <include name="ClientView.Grid.cs" /> |
22 | <include name="PacketServer.cs" /> | ||
23 | <include name="RegionInfo.cs" /> | ||
20 | <include name="ClientView.PacketHandlers.cs" /> | 24 | <include name="ClientView.PacketHandlers.cs" /> |
25 | <include name="AuthenticateSessionsBase.cs" /> | ||
21 | <include name="ClientView.ProcessPackets.cs" /> | 26 | <include name="ClientView.ProcessPackets.cs" /> |
27 | <include name="VersionInfo.cs" /> | ||
28 | <include name="AgentAssetUpload.cs" /> | ||
22 | <include name="ClientViewBase.cs" /> | 29 | <include name="ClientViewBase.cs" /> |
23 | <include name="Grid.cs" /> | ||
24 | <include name="OpenSimMain.cs" /> | ||
25 | <include name="OpenSimNetworkHandler.cs" /> | ||
26 | <include name="PacketServer.cs" /> | ||
27 | <include name="RegionInfo.cs" /> | ||
28 | <include name="RegionInfoBase.cs" /> | ||
29 | <include name="RegionServerBase.cs" /> | 30 | <include name="RegionServerBase.cs" /> |
30 | <include name="UDPServer.cs" /> | 31 | <include name="ClientView.cs" /> |
31 | <include name="VersionInfo.cs" /> | ||
32 | <include name="Assets/AssetCache.cs" /> | ||
33 | <include name="Assets/InventoryCache.cs" /> | ||
34 | <include name="CAPS/AdminWebFront.cs" /> | 32 | <include name="CAPS/AdminWebFront.cs" /> |
35 | <include name="types/Mesh.cs" /> | ||
36 | <include name="types/Triangle.cs" /> | ||
37 | <include name="world/Avatar.Client.cs" /> | 33 | <include name="world/Avatar.Client.cs" /> |
34 | <include name="world/Entity.cs" /> | ||
38 | <include name="world/Avatar.cs" /> | 35 | <include name="world/Avatar.cs" /> |
36 | <include name="world/World.PacketHandlers.cs" /> | ||
39 | <include name="world/Avatar.Update.cs" /> | 37 | <include name="world/Avatar.Update.cs" /> |
40 | <include name="world/AvatarAnimations.cs" /> | 38 | <include name="world/AvatarAnimations.cs" /> |
41 | <include name="world/Entity.cs" /> | ||
42 | <include name="world/ParcelManager.cs" /> | 39 | <include name="world/ParcelManager.cs" /> |
43 | <include name="world/Primitive.cs" /> | 40 | <include name="world/WorldBase.cs" /> |
44 | <include name="world/Primitive2.cs" /> | ||
45 | <include name="world/SceneObject.cs" /> | 41 | <include name="world/SceneObject.cs" /> |
46 | <include name="world/World.cs" /> | 42 | <include name="world/World.cs" /> |
47 | <include name="world/World.PacketHandlers.cs" /> | 43 | <include name="world/Primitive.cs" /> |
48 | <include name="world/World.Scripting.cs" /> | 44 | <include name="world/World.Scripting.cs" /> |
49 | <include name="world/WorldBase.cs" /> | 45 | <include name="world/Primitive2.cs" /> |
50 | <include name="world/scripting/IScriptContext.cs" /> | ||
51 | <include name="world/scripting/IScriptEntity.cs" /> | ||
52 | <include name="world/scripting/IScriptHandler.cs" /> | 46 | <include name="world/scripting/IScriptHandler.cs" /> |
53 | <include name="world/scripting/Script.cs" /> | ||
54 | <include name="world/scripting/ScriptFactory.cs" /> | 47 | <include name="world/scripting/ScriptFactory.cs" /> |
48 | <include name="world/scripting/IScriptContext.cs" /> | ||
49 | <include name="world/scripting/Script.cs" /> | ||
50 | <include name="world/scripting/IScriptEntity.cs" /> | ||
55 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> | 51 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> |
52 | <include name="Assets/InventoryCache.cs" /> | ||
53 | <include name="Assets/AssetCache.cs" /> | ||
54 | <include name="types/Mesh.cs" /> | ||
55 | <include name="types/Triangle.cs" /> | ||
56 | </sources> | 56 | </sources> |
57 | <references basedir="${project::get-base-directory()}"> | 57 | <references basedir="${project::get-base-directory()}"> |
58 | <lib> | 58 | <lib> |