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authorMW2007-06-17 18:04:35 +0000
committerMW2007-06-17 18:04:35 +0000
commitef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch)
tree9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
parent* SimpleApp: (diff)
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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs')
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
index a173c47..219cdae 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
@@ -190,9 +190,7 @@ namespace OpenSim
190 mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]); 190 mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
191 } 191 }
192 this.OutPacket(mbReply); 192 this.OutPacket(mbReply);
193 * */ 193 */
194
195
196 } 194 }
197 195
198 196