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author | MW | 2007-05-27 18:52:42 +0000 |
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committer | MW | 2007-05-27 18:52:42 +0000 |
commit | c746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch) | |
tree | 54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs | |
parent | Goodbye World (diff) | |
download | opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.zip opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.gz opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.bz2 opensim-SC-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.xz |
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs index 75fcf18..3c39781 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs | |||
@@ -13,7 +13,6 @@ using OpenSim.Framework.Interfaces; | |||
13 | using OpenSim.Framework.Types; | 13 | using OpenSim.Framework.Types; |
14 | using OpenSim.Framework.Inventory; | 14 | using OpenSim.Framework.Inventory; |
15 | using OpenSim.Framework.Utilities; | 15 | using OpenSim.Framework.Utilities; |
16 | using OpenSim.world; | ||
17 | using OpenSim.Assets; | 16 | using OpenSim.Assets; |
18 | 17 | ||
19 | namespace OpenSim | 18 | namespace OpenSim |
@@ -42,26 +41,21 @@ namespace OpenSim | |||
42 | KillObjectPacket kill = new KillObjectPacket(); | 41 | KillObjectPacket kill = new KillObjectPacket(); |
43 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 42 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; |
44 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 43 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); |
45 | kill.ObjectData[0].ID = this.ClientAvatar.localid; | 44 | // kill.ObjectData[0].ID = this.ClientAvatar.localid; |
46 | foreach (ClientView client in m_clientThreads.Values) | 45 | foreach (ClientView client in m_clientThreads.Values) |
47 | { | 46 | { |
48 | client.OutPacket(kill); | 47 | client.OutPacket(kill); |
49 | } | 48 | } |
50 | if (this.m_userServer != null) | 49 | |
51 | { | 50 | this.m_inventoryCache.ClientLeaving(this.AgentID, null); |
52 | this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); | 51 | |
53 | } | ||
54 | else | ||
55 | { | ||
56 | this.m_inventoryCache.ClientLeaving(this.AgentID, null); | ||
57 | } | ||
58 | 52 | ||
59 | m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode); | 53 | m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode); |
60 | /*lock (m_world.Entities) | 54 | /*lock (m_world.Entities) |
61 | { | 55 | { |
62 | m_world.Entities.Remove(this.AgentID); | 56 | m_world.Entities.Remove(this.AgentID); |
63 | }*/ | 57 | }*/ |
64 | m_world.RemoveViewerAgent(this); | 58 | // m_world.RemoveViewerAgent(this); |
65 | //need to do other cleaning up here too | 59 | //need to do other cleaning up here too |
66 | m_clientThreads.Remove(this.CircuitCode); | 60 | m_clientThreads.Remove(this.CircuitCode); |
67 | m_networkServer.RemoveClientCircuit(this.CircuitCode); | 61 | m_networkServer.RemoveClientCircuit(this.CircuitCode); |
@@ -109,7 +103,7 @@ namespace OpenSim | |||
109 | else if (multipleupdate.ObjectData[i].Type == 13)//scale | 103 | else if (multipleupdate.ObjectData[i].Type == 13)//scale |
110 | { | 104 | { |
111 | libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); | 105 | libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); |
112 | OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); | 106 | OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); |
113 | } | 107 | } |
114 | } | 108 | } |
115 | return true; | 109 | return true; |