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author | MW | 2007-06-12 18:11:14 +0000 |
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committer | MW | 2007-06-12 18:11:14 +0000 |
commit | d8f232c8b05a7f1954737c5f43be9da04a9844dd (patch) | |
tree | ac49fdeaeaee02da9099480d389d0fe83d9dcb71 /OpenSim/OpenSim.RegionServer/ClientView.AgentAssetUpload.cs | |
parent | Renamed World class to Scene class (diff) | |
download | opensim-SC-d8f232c8b05a7f1954737c5f43be9da04a9844dd.zip opensim-SC-d8f232c8b05a7f1954737c5f43be9da04a9844dd.tar.gz opensim-SC-d8f232c8b05a7f1954737c5f43be9da04a9844dd.tar.bz2 opensim-SC-d8f232c8b05a7f1954737c5f43be9da04a9844dd.tar.xz |
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/ClientView.AgentAssetUpload.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.AgentAssetUpload.cs | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.AgentAssetUpload.cs b/OpenSim/OpenSim.RegionServer/ClientView.AgentAssetUpload.cs new file mode 100644 index 0000000..31749d8 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/ClientView.AgentAssetUpload.cs | |||
@@ -0,0 +1,263 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Assets; | ||
32 | using OpenSim.Framework.Types; | ||
33 | using OpenSim.Framework.Utilities; | ||
34 | using OpenSim.Caches; | ||
35 | using libsecondlife; | ||
36 | using libsecondlife.Packets; | ||
37 | |||
38 | namespace OpenSim | ||
39 | { | ||
40 | partial class ClientView | ||
41 | { | ||
42 | public class AgentAssetUpload | ||
43 | { | ||
44 | private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>(); | ||
45 | private ClientView ourClient; | ||
46 | private AssetCache m_assetCache; | ||
47 | private InventoryCache m_inventoryCache; | ||
48 | |||
49 | public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache) | ||
50 | { | ||
51 | this.ourClient = client; | ||
52 | m_assetCache = assetCache; | ||
53 | m_inventoryCache = inventoryCache; | ||
54 | } | ||
55 | |||
56 | public void AddUpload(LLUUID transactionID, AssetBase asset) | ||
57 | { | ||
58 | AssetTransaction upload = new AssetTransaction(); | ||
59 | lock (this.transactions) | ||
60 | { | ||
61 | upload.Asset = asset; | ||
62 | upload.TransactionID = transactionID; | ||
63 | this.transactions.Add(transactionID, upload); | ||
64 | } | ||
65 | if (upload.Asset.Data.Length > 2) | ||
66 | { | ||
67 | //is complete | ||
68 | upload.UploadComplete = true; | ||
69 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
70 | response.AssetBlock.Type = asset.Type; | ||
71 | response.AssetBlock.Success = true; | ||
72 | response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); | ||
73 | this.ourClient.OutPacket(response); | ||
74 | m_assetCache.AddAsset(asset); | ||
75 | } | ||
76 | else | ||
77 | { | ||
78 | upload.UploadComplete = false; | ||
79 | upload.XferID = Util.GetNextXferID(); | ||
80 | RequestXferPacket xfer = new RequestXferPacket(); | ||
81 | xfer.XferID.ID = upload.XferID; | ||
82 | xfer.XferID.VFileType = upload.Asset.Type; | ||
83 | xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID); | ||
84 | xfer.XferID.FilePath = 0; | ||
85 | xfer.XferID.Filename = new byte[0]; | ||
86 | this.ourClient.OutPacket(xfer); | ||
87 | } | ||
88 | |||
89 | } | ||
90 | |||
91 | public AssetBase GetUpload(LLUUID transactionID) | ||
92 | { | ||
93 | if (this.transactions.ContainsKey(transactionID)) | ||
94 | { | ||
95 | return this.transactions[transactionID].Asset; | ||
96 | } | ||
97 | |||
98 | return null; | ||
99 | } | ||
100 | |||
101 | public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID) | ||
102 | { | ||
103 | // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString()); | ||
104 | AssetBase asset = null; | ||
105 | if (pack.AssetBlock.Type == 0) | ||
106 | { | ||
107 | |||
108 | //first packet for transaction | ||
109 | asset = new AssetBase(); | ||
110 | asset.FullID = assetID; | ||
111 | asset.Type = pack.AssetBlock.Type; | ||
112 | asset.InvType = asset.Type; | ||
113 | asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); | ||
114 | asset.Data = pack.AssetBlock.AssetData; | ||
115 | |||
116 | |||
117 | } | ||
118 | else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7) | ||
119 | { | ||
120 | |||
121 | asset = new AssetBase(); | ||
122 | asset.FullID = assetID; | ||
123 | // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated()); | ||
124 | asset.Type = pack.AssetBlock.Type; | ||
125 | asset.InvType = asset.Type; | ||
126 | asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); | ||
127 | asset.Data = pack.AssetBlock.AssetData; | ||
128 | |||
129 | |||
130 | } | ||
131 | |||
132 | if (asset != null) | ||
133 | { | ||
134 | this.AddUpload(pack.AssetBlock.TransactionID, asset); | ||
135 | } | ||
136 | else | ||
137 | { | ||
138 | |||
139 | //currently we don't support this asset type | ||
140 | //so lets just tell the client that the upload is complete | ||
141 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
142 | response.AssetBlock.Type = pack.AssetBlock.Type; | ||
143 | response.AssetBlock.Success = true; | ||
144 | response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID); | ||
145 | this.ourClient.OutPacket(response); | ||
146 | } | ||
147 | |||
148 | } | ||
149 | |||
150 | #region Xfer packet system for larger uploads | ||
151 | |||
152 | public void HandleXferPacket(SendXferPacketPacket xferPacket) | ||
153 | { | ||
154 | lock (this.transactions) | ||
155 | { | ||
156 | foreach (AssetTransaction trans in this.transactions.Values) | ||
157 | { | ||
158 | if (trans.XferID == xferPacket.XferID.ID) | ||
159 | { | ||
160 | if (trans.Asset.Data.Length > 1) | ||
161 | { | ||
162 | byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length]; | ||
163 | Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length); | ||
164 | Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length); | ||
165 | trans.Asset.Data = newArray; | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4]; | ||
170 | Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4); | ||
171 | trans.Asset.Data = newArray; | ||
172 | } | ||
173 | |||
174 | if ((xferPacket.XferID.Packet & 2147483648) != 0) | ||
175 | { | ||
176 | //end of transfer | ||
177 | trans.UploadComplete = true; | ||
178 | AssetUploadCompletePacket response = new AssetUploadCompletePacket(); | ||
179 | response.AssetBlock.Type = trans.Asset.Type; | ||
180 | response.AssetBlock.Success = true; | ||
181 | response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); | ||
182 | this.ourClient.OutPacket(response); | ||
183 | |||
184 | m_assetCache.AddAsset(trans.Asset); | ||
185 | //check if we should add it to inventory | ||
186 | if (trans.AddToInventory) | ||
187 | { | ||
188 | // m_assetCache.AddAsset(trans.Asset); | ||
189 | m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); | ||
190 | } | ||
191 | |||
192 | |||
193 | } | ||
194 | break; | ||
195 | } | ||
196 | |||
197 | } | ||
198 | } | ||
199 | |||
200 | ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); | ||
201 | confirmXfer.XferID.ID = xferPacket.XferID.ID; | ||
202 | confirmXfer.XferID.Packet = xferPacket.XferID.Packet; | ||
203 | this.ourClient.OutPacket(confirmXfer); | ||
204 | } | ||
205 | |||
206 | #endregion | ||
207 | |||
208 | public AssetBase AddUploadToAssetCache(LLUUID transactionID) | ||
209 | { | ||
210 | AssetBase asset = null; | ||
211 | if (this.transactions.ContainsKey(transactionID)) | ||
212 | { | ||
213 | AssetTransaction trans = this.transactions[transactionID]; | ||
214 | if (trans.UploadComplete) | ||
215 | { | ||
216 | m_assetCache.AddAsset(trans.Asset); | ||
217 | asset = trans.Asset; | ||
218 | } | ||
219 | } | ||
220 | |||
221 | return asset; | ||
222 | } | ||
223 | |||
224 | public void CreateInventoryItem(CreateInventoryItemPacket packet) | ||
225 | { | ||
226 | if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID)) | ||
227 | { | ||
228 | AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID]; | ||
229 | trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description); | ||
230 | trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name); | ||
231 | trans.Asset.Type = packet.InventoryBlock.Type; | ||
232 | trans.Asset.InvType = packet.InventoryBlock.InvType; | ||
233 | if (trans.UploadComplete) | ||
234 | { | ||
235 | //already complete so we can add it to the inventory | ||
236 | //m_assetCache.AddAsset(trans.Asset); | ||
237 | m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); | ||
238 | } | ||
239 | else | ||
240 | { | ||
241 | trans.AddToInventory = true; | ||
242 | trans.InventFolder = packet.InventoryBlock.FolderID; | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | |||
247 | private class AssetTransaction | ||
248 | { | ||
249 | public uint XferID; | ||
250 | public AssetBase Asset; | ||
251 | public bool AddToInventory; | ||
252 | public LLUUID InventFolder = LLUUID.Zero; | ||
253 | public bool UploadComplete = false; | ||
254 | public LLUUID TransactionID = LLUUID.Zero; | ||
255 | |||
256 | public AssetTransaction() | ||
257 | { | ||
258 | |||
259 | } | ||
260 | } | ||
261 | } | ||
262 | } | ||
263 | } | ||